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-   -   global_chr.wld to global_chr.obj (https://www.eqemulator.org/forums/showthread.php?t=34143)

Tyen05 09-11-2011 06:19 AM

Quote:

Originally Posted by Sakrateri (Post 202992)
Waits for Sony.......

If sony is jelly at the point that I get a broswer based EQ going then I have no problem being an absolute ass and writing 1,000 word essays about it.

Sakrateri 09-11-2011 01:39 PM

no...they will have a problem with you giving away files that contains thier property and im surprised no mods have called you on it yet.

Caryatis 09-11-2011 02:10 PM

I dont get why people are so paranoid. Maybe if Sony had actually shut down something in the last 10 years I could see it but for a free browser based game that likely will increase the awareness of their product and not compete with it at all? Not like they are losing revenue to Tyen's idea.

If they send a C&D letter to Tyen then he could stop(or alter it enough so they have no footing) but until that happens, chillax.

Tyen05 09-11-2011 04:38 PM

Quote:

f they send a C&D letter to Tyen then he could stop
Usually how it goes.

It's not like I would ignore a C&D like some Emulated servers/operators/management that currently exist right now on the Eqemu server list...

Not to mention the "servers" placing code inside client-side files that are monitoring the process list just so macroquest couldn't be ran. I think if I were you guys, I'd stop calling the kettle black for a few minutes so we can actually get something important accomplished.

=)

Tyen05 09-11-2011 04:43 PM

Now to get back on track, if anyone is able to tell me where animations are at that would be amazing...

KLS 09-11-2011 04:56 PM

Free to discuss how to work with assets, not to hand them out. Not here at least.

Tyen05 09-11-2011 05:22 PM

I have no problem not putting any links to the project which includes Ecommons, Half Elf, and Nagafen objects including textures on Eqemu forums.

I'll follow those guidelines.


Animations, still looking for them.

Secrets 09-11-2011 05:27 PM

Quote:

Originally Posted by Tyen05 (Post 203010)
Not to mention the "servers" placing code inside client-side files that are monitoring the process list just so macroquest couldn't be ran. I think if I were you guys, I'd stop calling the kettle black for a few minutes so we can actually get something important accomplished.

=)

Project1999 is not EQEmulator. No one (except for me) is involved in P1999 in this thread.

That being said this project seems interesting, and I wish you the best of luck.

Tyen05 09-11-2011 05:54 PM

Here is the Unity forum thread:

http://forum.unity3d.com/threads/103...oking-for-pals

FoH thread: http://www.fohguild.org/forums/game-...e-console.html


Putting this here just in case anyone is following. Secrets helped out huge imparting his knowledge. Confirmed pal.

Tyen05 09-12-2011 05:15 PM

Had an issue with unity I would like to share.


Quote:

For texture painting you need a Unity terrain, but what you have shown there doesn't look like one frankly ^^, even though the editor show the terrain menu. If you want to use terrain features, like texture painting, you can really ONLY do them on the Unity terrain surface. So don't try to paint on normal objects, it won't work.
http://www.fohguild.org/forums/attac...ole-text-1.png

Tyen05 09-12-2011 07:05 PM

still workin on textures

http://www.fohguild.org/forums/attac...onsole-max.png

Tyen05 09-12-2011 10:29 PM

http://www.fohguild.org/forums/attac...nsole-dirt.png

Tyen05 09-17-2011 08:57 PM

http://www.fohguild.org/forums/attac...ured4unity.jpg

Tyen05 09-20-2011 08:00 PM

How to texture/UV map a gnome

http://vimeo.com/29347384

Tyen05 09-21-2011 08:52 PM

For reference

POV pulls out the MTL file
OBJ is just a plain model
Maxscript are the joints

http://www.fohguild.org/forums/attac...ort-readme.png


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