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Old 09-25-2011, 02:17 PM
Tyen05
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Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
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Right after these models it'll be animation time. I'm not exactly sure at this moment.

From what I can tell, they are the .sph files.

Currently exporting the models, here is a vimeo video of exporting the skeleton, bringing it into maya & 3dmax. Texturing, and playing with the skeleton a tiny bit in Unity. (Alligator/Basilisk)
Watch at 16:20 for playing with joints http://vimeo.com/29534064


I am starting to package up the rest of the zones and do some research on spell effects/classic UI to get them imported. Any information regarding spell effects/particles would be awesome.
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