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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
08-08-2007, 12:08 AM
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Dragon
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Join Date: Mar 2004
Location: England
Posts: 776
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CSHome~new~
heres a pic of cshome i made for those of you that do not have the files, and IF it is not against the rules I will put a link to download it here, it would at least give you a place to have your GMs hang out if you dont have the original files, Made with Openzone of course.
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08-08-2007, 02:04 AM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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Wow that would be great for those of us not luck enough to have those files
Thanks so much
LL
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08-08-2007, 02:22 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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It's a custom zone, built from the ground up, I see no reason it should breach any rules. Plus, I'd love to see it! muhaha.
I'd say link it...
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08-08-2007, 07:29 AM
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Dragon
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Join Date: Mar 2004
Location: England
Posts: 776
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Its not a very big zone just like the real cshome but it is a place to put your GM merchants.
VV Link down there VV
New CShome
just unrar into your EQ folder
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08-08-2007, 08:15 AM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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Great Stuff, Thanks so much for the share
How long did that take you?
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08-08-2007, 10:53 AM
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Fire Beetle
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Join Date: Sep 2006
Posts: 12
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Will you need a .map file for the emu folder??
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08-08-2007, 11:56 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Cool, Sakrateri. Thanks for sharing. I love custom work!
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08-08-2007, 06:03 PM
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Dragon
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Join Date: Mar 2004
Location: England
Posts: 776
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Here is an updated one, I added a couple of benches around the water and some more trees and a dirt path going to each building, Also it includes a linker map which is not really needed but its there if you want it.
New CShome2
does not take long at all to make, about ten minutes actually, lol.
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08-08-2007, 06:06 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I actually played with OZ once, made a temp replacement zone for Nexus with some custom textures. I was totally amazed how easy it was. What threw me was getting into the heightmaps and doing the terragen stuff. I can see how it works, but my worlds were way too bumpy.
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08-18-2007, 12:29 PM
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Fire Beetle
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Join Date: Sep 2006
Posts: 22
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Awesome zone using it on Come and Play server
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08-22-2007, 10:37 PM
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Discordant
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Join Date: Aug 2006
Posts: 394
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What are the odds of REALLY giving this away, as in providing the source files so that we can learn how it all works, as well as giving the community a chance to customize it further?
Please consider this, it would really help the community, I believe.
__________________
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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08-23-2007, 10:15 AM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quote:
Originally Posted by gernblan
What are the odds of REALLY giving this away, as in providing the source files so that we can learn how it all works, as well as giving the community a chance to customize it further?
Please consider this, it would really help the community, I believe.
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You know that Windcatcher includes several (5 I think) complete zones, source and everything, with openzone (or as a seperate download), don't you?
These are great examples on how things work, and gives something that can be customized.
__________________
Maybe I should try making one of these servers...
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08-25-2007, 09:07 AM
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Discordant
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Join Date: Aug 2006
Posts: 394
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Yeah but none with trees that I saw.
Trees and object masks are the hard part of using OZ I think.
__________________
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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08-25-2007, 03:14 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Huh? All of my zones use trees. The tree objects come with OpenZone and are in the mesh library.
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08-25-2007, 04:54 PM
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Dragon
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Join Date: Mar 2004
Location: England
Posts: 776
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I think they are talking about how to use different trees and how to get them into Openzone like these.
All of which can be found by searching and asking questions, I had to search long and hard and get some advice from others before I could get them to work (thanks Scorp) and no matter how many models I give them they will not know how to use Openzone correctly without really wanting to and putting the effort forward like I had to. I dont know what exactly this person wants from me but I am happy to give zones I make away and honestly a little upset at them saying "If I REALLY wanted to give stuff away" well i had went through alot of work to give away what i did and now I suggest that if you want more then I have given then get off your butt and LEARN like I had too....thanks
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