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Old 05-12-2010, 03:19 AM
mastajon
Sarnak
 
Join Date: May 2008
Location: san diego
Posts: 70
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Alright folks I know some or most of you have been anxious to hear what is going on at Blood of The Akkadian. So here is a quick bit about some of the changes and upcoming events. We are pushing hard to go public early June.

Akkadius's schedule has pretty much cleared out and he will be able to devote plenty of time to get the server ready for the second wave of testing and public release. The second wave of testing will be the last few weeks before launch. Changes will be accruing more rapidly, and you will all see exactly what is being progressed on. Standby folks things are coming up fast.

Quote:
Changelog May 11, 2010 *These changes only took a few hours

GENERAL
-Level restrictions now accurately apply to intro zones.

SHADOWREST:
-Adjusted starting scripts for Shadowrest

-Adjusted some background code

-Adjusted color code for the messages of NPC's in Shadowrest

-Adjusted some timer stuff in Shadowrest

UNREST:
-Changed color code for messages of NPC's in Unrest to look more easy.

-Adjusted some of the code in Unrest to have a 1000% damage modification to Unrest to give an obvious different feel to the intro, as you are in a different void (Will also make the intro even more fun to play)

-PC's are now practically invulnerable in Unrest.

-Adjusted the NPC's HP by 1000% for the same reason as above.

-Fixxed and patched dialogues for Acolyte Smithers, Blackburn, Avatar of Death

-Moved locations of many NPC's

-Changed faction ID of the NPC's in Unrest to be scowl and non-assist

-Fixxed some NPC types to show correctly

-Adjusted the broken rift particles to display the current new gate look

-Prompt messages have been added for Shadowrest and Unrest to make steps much more obvious

-Strangely Hued Alloy is no longer stack-able considering the lore tag

-There is now a prompt for the Strangely Hued Alloy part of the task

-Prompts for several parts of tasks added

-Death scripting adjusted to not show wrong parts at the wrong time.

-Locations for all four required NPC's for the 'Gift of Flesh' Task have been moved to more obvious locations

-Respawn timers on all of the four required NPC's for the 'Gift of Flesh' task have been reduced to 2 minutes.

-Adjusted some end scripting on the Unrest Script

-Added more priests to the Chapel prior to the Nagafen instance.

-Added prompting for Blackburns script

NAGAFEN SOLO RAID:
-Changed the particles of the time rift that is used prior to the Nagafen skit

-Length of the Nagafen intro has been dramatically reduced

-Giant HP has been reduced in the Nagafen skit

-New options to 'Hail' any NPC of your raid in the Nagafen skit will prompt for a reset

-Rift in the Nagafen skit looks more appropriate.

-Chest in Nagafen skit no longer attacks you.

BLACKBURROW:
-Blackburrow Mercenaries required toll has been lowered three times

-Script text color has been changed in Blackburrow

-Prompts have been added to the Blackburrow theme appropriately

-Gnoll spawns have been shaved off of the top layer of Blackburrow and added to the caves

-Aggro radius has been shaved in Blackburrow

-Eddie's text color has been changed

-Adjusted pathing and frequency of Gnoll movements"
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