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Old 05-05-2010, 01:09 PM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,071
Default plugin::DoAnim && plugin::SetAnim

So as I work on BotA, and I use as many things to liven NPC's up as possible. I thought hrm, there should be an easily little plugin where you could simply type in the name of the animation in the plugin instead of memorizing integers.

This plugin can go in the same file, and has two uses:
Code:
plugin::DoAnim(wave); ### NPC will wave

plugin::SetAnim(dead); ### NPC will permanently lay dead
You can refer to the list of animations in the plugin, the strings should be a lot easier to memorize than integers...

I may make some revisions to this plugin but this should help you all out quite a bit...

Just call it npcanimations.pl in your plugin folder and you should be set!

Gotta jet!


Code:
	sub DoAnim {
	###Usage: plugin::DoAnim(salute);
	my $client = plugin::val('$client');
	my $text = $_[0];
		%Animlist = (
		"kick" => 1,
		"pierce" => 2,
		"2hslash" => 3,
		"2hblunt" => 4,
		"2hpierce" => 4,
		"throw" => 5,
		"offhand" => 6,
		"bash" => 7,
		"mainhand" => 8,
		"bow" => 9,
		"swim" => 10,
		"roundkick" => 11,
		"gethit" => 12,
		"gethit2" => 13,
		"falling" => 14,
		"drowning" => 15,
		"death" => 16,
		"standby" => 17,
		"standby2" => 18,
		"lunge" => 19,
		"jump" => 20,
		"falling2" => 21,
		"duckwalk" => 22,
		"ladderclimb" => 23,
		"crouch" => 24,
		"swim2" => 25,
		"idle" => 26,
		"cheer" => 27,
		"disgusted" => 28,
		"wave" => 29,
		"rude" => 30,
		"yawn" => 31,
		"movetoside" => 33,
		"iceslide" => 35,
		"kneel" => 36,
		"swim3" => 37,
		"sit" => 38,
		"cast" => 42,
		"cast2" => 43,
		"cast3" => 44,
		"flykick" => 45,
		"tigerclaw" => 46,
		"eaglestrike" => 47,
		"nodyes" => 48,
		"shakeno" => 49,
		"plead" => 50,
		"clap" => 51,
		"blush" => 52,
		"chuckle" => 54,
		"headtilt" => 57,
		"dance" => 58,
		"disagree" => 59,
		"glare" => 60,
		"peer" => 61,
		"kneel" => 62,
		"laugh" => 63,
		"point" => 64,
		"shrug" => 65,
		"handraise" => 66,
		"salute" => 67,
		"shiver" => 68,
		"tapfoot" => 69,
		"bowto" => 70,
		);
			quest::doanim($Animlist{$text});
}

	sub SetAnim {
		##Usage: plugin::SetAnim(sit);
		my $npc = plugin::val('$npc');
		my $SetAnimVal = $_[0];
			%SetAnimList = (
			"stand" => 0,
			"sit" => 1,
			"duck" => 2,
			"dead" => 3,
			"kneel" => 4,
			);
				$npc->SetAppearance($SetAnimList{$SetAnimVal}); 
	}
return 1;
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