View Full Version : Enchanter Pet won't "go away"
Angelox
03-02-2008, 09:31 AM
It's really incredible how far along the enchanter has come since I started here. I'm actually able to play like I used to on live.
The only big problem I have is, I can't make the pet "go away" when commanded - so I sort of get stuck with the pet tell the character dies.
trevius
03-03-2008, 10:18 AM
From what I have heard, casting invis on yourself doesn't get rid of the pet like it used to on live either. I am also thinking that there was a way to release charmed pets from charm so you didn't have to wait to clear it. That might have been done using invis as well in the past.
For a possible work around until it is in the code, you could probably either make a regain mana clickie item, or just modify the spell so it is usable by enchanters. I know you probably steer away from anything like that, but I figured it might be helpful for anyone else that reads this and wants to get a temp fix in.
AndMetal
03-03-2008, 10:42 AM
For some reason, I thought that was how the enchanter pet was designed. It would only help you if something attacked you first, and you couldn't call it off, etc, which I guess balanced it from Mages, etc. I'm also pretty sure you couldn't dismiss it either (except maybe with some sort of reclaim spell).
I also remember in the older days of EQ, you could use invis as a way to kill pets, until there was a patch that allowed you invis & still keep your pet, which is awesome for keeping a pet while invising through a KoS zone, since the pet would still zone with you, even if you told it to stay at the zone-in. I think that was done sometime after Luclin, maybe even after PoP.
ChaosSlayer
03-03-2008, 10:51 AM
chanter DEFENTLY could dismiss their animation pets with "pet get lost/go away" comand- otherwise how the heck would you be able to charm anything?
same command can be used to break the charm
Angelox
03-03-2008, 11:06 AM
Right - Chanters always had the "pet go away" option; and all casters had to develop AA's as to be able to invis with the pet, if not, the pet would poof on invis. Also, all casters had to earn AA's that would allow them to "suspend" the pet so it would not get lost on zoning or camp out.
Enchanters could also develop AAs to assume control over their pets (/pet attack, etc). I played for a very long time with my enchanter and had developed all these AA pet skills.
On the Dire Charm AA (think it was called that), if you invised, the pet would break charm and attack the charmer.
Reality is, pets should poof on invis, and also poof when zoning or camping out, unless you had the AAs.
ChaosSlayer
03-03-2008, 11:37 AM
umm reality wise- i disagree than pet should poof on zoning. - this ahcives no effect but major pain in the arse to resummon a pet just beucase you have to zone
i don't belvie there ever was invis AA - it was simply made so you can safely invis and carry pet on
also, the thing such as- chanter pet is uncontrolleable by default should be a on/off Rule in DB rather than a default set up.
Even better- it should be a part of a specific pet - thgout this would a pain to code =)
AndMetal
03-03-2008, 11:39 AM
all casters had to develop AA's as to be able to invis with the pet, if not, the pet would poof on invis.
I had to double check, but I'm not seeing any AAs that allow you to invis with the pet, so I'm not really sure what you might be referring to.
I distinctly remember soloing on my shaman in one of the Luclin zones (Katta I think?) at the guards by the bank. Because killing them lowers your faction, I would already have a pet summoned & buffed (usually from someone in the Nexus), zone in, invis to the camp spot, then summon my pet to me. I'm not sure, but I believe the pet could still aggro mobs, which is why I usually did it that way (but I could be wrong about that). However, I know previously, you couldn't invis with a pet summoned & they also wouldn't zone (until after beastlords came around).
One caveat, though, was they would poof after being logged for somewhere between 10 & 30 minutes (similar to summoned items). As far as I know, that was mainly to prevent having to resummon your pet if you went LD (which was always a PITA during raids).
For reference, I stopped playing EQ Live sometime in 2004 or early 2005.
Also, all casters had to earn AA's that would allow them to "suspend" the pet so it would not get lost on zoning or camp out.
This didn't have any affect on zoning, it just let you "save" your pet to resummon later (although I never used it myself personally). The main idea with those, as I understand it, was so you didn't have to rebuff or summon new items for your pet, which was especially nice for mages (less mana spent on resummoning items, give pet nice weapons/armor, etc).
On a side note, I'm not trying to be argumentative, just trying to make some clarifications.
Back to the original issue, it sounds like, because chanter pets are somewhat unique, they might have been coded differently than regular pets, and there might not be a check for the commands. I'll have to see if I can peek at the source code a little later.
Angelox
03-03-2008, 12:28 PM
You just have to look at the history of all this - the game has been made easier and easier over time, in order to attract players that were dropping away.
At one time, it was as i described. Enchanters and all casters always had the "pet go away" option, which was a good idea, since I currently get stuck with pets i don't need when I level up.
In fact, if you make a chanter pet and look good, you'll see where the "go away" button is not disabled, but others are ( button works just doesn't do anything).
Anyway, would be nice to have some kind of option to get rid of the pet
loglos
03-03-2008, 12:32 PM
I hit go away tonight and the pet went poof. I'm on the latest build. I was playing an enchanter.
Angelox
03-03-2008, 02:10 PM
I hit go away tonight and the pet went poof. I'm on the latest build. I was playing an enchanter.
I can't get that to work, can any verify if they can or can't?
Maybe it's my UI ( I always use old one), what UI where you using?
leslamarch
03-03-2008, 04:20 PM
I can't get that to work, can any verify if they can or can't?
Maybe it's my UI ( I always use old one), what UI where you using?
It does not work for me either with fresh installed titanium client and latest build :confused: I use the New UI that it comes with
WildcardX
03-05-2008, 05:25 PM
There is nothing to "fix" here.
Rank 2 of Animation Empathy AA is what gives enchanter class access to /pet goaway. Until an enchanter earns this rank, you can get rid of your pet by either letting it die in combat or cast the spell "reclaim energy"
This feature is in fact working as intended.
I'll look into getting the window to match up with the AAs we have then.
Knightly
03-05-2008, 06:27 PM
Is the invis part still an issue? (ie, should invis kill pets and break charm?)
Angelox
03-06-2008, 01:11 AM
I still have access to live accounts, I made a chanter to level 2 this morning, and made the first pet-
Here's the current "live" status on this;
The "pet go away" command does work and is the only command he has available - I think what happened was, they gave this "pet go away" ability to the chanter when they made it so inv wouldn't affect pet.
Invisiblity does not affect the pet, as he remains regardless (it would be nice to have this optional, for those who are working with "classic" servers.
If I log to character screen and come back, pet stays - but if log out to desktop and comeback after certain time has past, pet will be gone (didn't have time to test how long). so this is on a timer of some sort.
The pet really needs to "poof" when you log out, else the AA (any caster pet) for suspending him will not be needed (currently on EqEmu, you can comeback with a fully equipped pet any time you want).
Annihilator
03-06-2008, 01:30 AM
If I log to character screen and come back, pet stays - but if log out to desktop and comeback after certain time has past, pet will be gone (didn't have time to test how long). so this is on a timer of some sort.
It's 30 minutes for pets and no rent items to go poof after you have logged out. This was to help people that went linkdead often. The only enchanter "pet" to be affected by going invis would be to break a charmed pet.
cavedude
03-06-2008, 01:35 AM
Is the invis part still an issue? (ie, should invis kill pets and break charm?)
Invis/hide will not kill normal pets, however casting it will break Charm. I confirmed it on Live.
ChaosSlayer
03-06-2008, 06:21 AM
I still have access to live accounts, I made a
The pet really needs to "poof" when you log out, else the AA (any caster pet) for suspending him will not be needed (currently on EqEmu, you can comeback with a fully equipped pet any time you want).
the Suspend AA has way more usses than that.
Firts of all you can store an extra pet there in case first one dies, you just click the button and whole new armed pet pops out.
Second, on some raids, it was advised (by raid strategy) not to have a pet out untill certain portion of encounter was passed. So when raid leader calls for it- everyone kill or suspend their pet, and once you clear of the area, you resummon/activate pet again
Also, the loging out and suspending are not in anyway connected. Your pet WILL poof even in suspended state if you log out for more than 30 min (atleast on live)
IMHO - there absolutly NO NEED to poof player's pet on logging. Why should pet be resummoned just cuase I log out? It works fine on EQ2 - I only need to resummon only when I level up or when pet dies
ChaosSlayer
03-06-2008, 06:38 AM
The "pet go away" command does work and is the only command he has available - I think what happened was, they gave this "pet go away" ability to the chanter when they made it so inv wouldn't affect pet.
actualy the /go away command existed since day one (or at least since I started playing in October 99)
The pet control WINDOW with the command "go away" exists since the day they added the window- which was when they changed the interface during the Luclin release.
So invis with pets and "go away button" are not really related. I do however do not remeber which come first, but I belive the "no poof on invis" was added way after Luclin, cuase I have this memory in my mind looking at pet controll box, casting invis and seeing my pet slashing itself - and I did not swothed to using Luclin interface until Bazaar was out (it was optional at first, but was requred to operate Bazaar)
Later new interface become mandatory
Alright alright, we can fix the pet go away thing. Invis however is a trickier issue and since go away works for charmed pets I'm not all that concerned at the moment, invis really needs to be revamped anyway.
Angelox
03-06-2008, 07:01 AM
I seemed like that anyways- I really didn't start a chanter tell a few years later (first played a ranger). I still have my 68 chanter and I know I can still re-summon the fully buffed/equipped pet - the other day I paid a month so I could checkout a few things, and still had the pet (hadn't used in over a year).
Angelox
03-06-2008, 07:04 AM
Alright alright, we can fix the pet go away thing. Invis however is a trickier issue and since go away works for charmed pets I'm not all that concerned at the moment, invis really needs to be revamped anyway.
Hehe! sorry, I'm just bs'ing and pipe-dreaming now. And BTW, thank you very much for all your help and patience.
Thank all you Devs for that matter.
Knightly
03-06-2008, 09:58 AM
Invis/hide will not kill normal pets, however casting it will break Charm. I confirmed it on Live.
Wow, it really has been a while since I played live. Neat that they allow invis now. My necro with his CoS would have loved that.
invis really needs to be revamped anyway
I searched the forums for a discussion on this, but didn't really come up with anything. At the office now so I can't look at the code, but how come invis needs to be revamped?
WildcardX
03-06-2008, 10:53 AM
Not its not an issue. Invis should NOT kill pets.. But it SHOULD break charm.
ChaosSlayer
03-06-2008, 10:56 AM
Not its not an issue. Invis should NOT kill pets.. But it SHOULD break charm.
truly optional IMHO (unless you consider invising with charmed pet an exploit which seriusly affcest game balance) - why not make it into an optional Rule?
the only BIG diffirence betwen charmed pet and normal pet is that charmed pet cannot zone
Meh invis really doesn't work right, it works well enough I guess but it really needs to be put into it's own set of rules.
loglos
03-07-2008, 02:07 PM
I can't get that to work, can any verify if they can or can't?
Maybe it's my UI ( I always use old one), what UI where you using?
I'm using all the standard stuff. Whatever came with titanium and the latest code and data.
It does work. I have used it repeatedly. I also tried with a beastlord and that worked. Just click "Go Away" on the pet dialog and it goes.
Angelox
03-08-2008, 04:47 AM
I'm using all the standard stuff. Whatever came with titanium and the latest code and data.
It does work. I have used it repeatedly. I also tried with a beastlord and that worked. Just click "Go Away" on the pet dialog and it goes.
The "go away" problem, is enchanter only.
loglos
03-08-2008, 03:01 PM
The "go away" problem, is enchanter only.
Oh. I don't have a problem with any of the pet classes. I've used it with Enc, Bst and Nec with no problem. I don't know why my enc works.
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