Just wanted to say this is phenomenal. I wish I had time to work on something like this. Huge hats off!
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If you fall underneath world, it'll toss you to safe spot. Also tossed some more pathing stuff for debug purposes. Bunch of other stuff not listed, but this was kinda neat.
My step distance (currently set to 1) is wrong. So the wandering speed/steps in between the two points is not correct. https://youtu.be/WpsF61JyttM Code:
Vector3 targetPosition = new Vector3 (movetoX,movetoY,movetoZ); |
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This is looking really good so far .. congrats on all of your work !
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Thank you for continuing to share! Very interesting project.
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I post a bunch of videos to youtube at: https://www.youtube.com/channel/UCvR...lMeWxrP2JXvdFg
Ran into incomplete itempackets, weird. Server logs below. Flow: OP_LootRequest OP_MoneyOnCorpse OP_ItemPacket OP_EndLootRequest OP_LootComplete UnityServer: https://github.com/UnityEQ/UnityEQSe...anium.cpp#L732 TitaniumServer: https://github.com/EQEmu/Server/blob...anium.cpp#L740 Unity Client: Code:
[06-18-2016 :: 03:46:52] [Packet :: Client -> Server] [OP_LootRequest - 0x012c] [Size: 6] Code:
[06-18-2016 :: 03:31:40] [Packet :: Client -> Server] [OP_LootRequest - 0x012e] [Size: 6] |
solved: https://github.com/UnityEQ/UnityEQSe...870b4a93064875
working on looting: https://youtu.be/dkwiJ87Ftk8 |
This is awesome. I saw this a long time ago, and it's great that you're still working on it. Having a client that doesn't crash all the time would be wonderful. What server/net code are you developing against? I assume whatever the latest eqemu uses?
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