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-   -   Steam RoF Development Tracking (https://www.eqemulator.org/forums/showthread.php?t=36104)

c0ncrete 02-18-2013 05:19 PM

Quote:

Originally Posted by FievelMousey (Post 218438)
I dont see how as it was a free to get thing they published. If that case why dont the software companies stop oldversion.com etc. And if sony cared dont you think they go after eqemulator site by now as i am sure money they got they win if wanted try. I dont think they care EQ is EOL in there eyes

seriously? we're not talking about other software companies. we're talking about sony. in case you were unaware, sony has a rack record of going after people via litigation for exactly this sort of thing.

as to your belief that they don't care because it's eol... why would they be releasing patches and new content if that were the case?

FievelMousey 02-18-2013 05:23 PM

they patch to milk all money they can to Everquest Next is out then i bet EQ dies.

c0ncrete 02-18-2013 05:33 PM

Quote:

Originally Posted by FievelMousey (Post 218447)
they patch to milk all money they can to Everquest Next is out then i bet EQ dies.

many people expected that to happen when wow and/or eq2 came out. yet here we are, in 2013, and they're still putting out content for the original.

kebtiz 02-18-2013 06:22 PM

Quote:

Originally Posted by FievelMousey (Post 218438)
I dont see how as it was a free to get thing they published. If that case why dont the software companies stop oldversion.com etc. And if sony cared dont you think they go after eqemulator site by now as i am sure money they got they win if wanted try. I dont think they care EQ is EOL in there eyes

There is a fine line in the legal field, Emu is acceptable because they don't touch the client, officially supporting an illegally obtained client would be a death wish.

Isobel 02-22-2013 01:17 AM

Quote:

Originally Posted by sorvani (Post 217975)
GL in RoF is a new zone actually. On PEQ it is a separate instance and cavedude has implemented a script to bounce you to the right version based on your client.

Is there any idea if this will ever be changed so that the RoF client won't instance you on PEQ? I can change to titanium to get into the lobby with people, but I'd love to know if I'll be able to ditch titanium and stick with RoF.

On the flipside, if I was able to get UF, would that give me a non instanced lobby?

I'm a complete n00b to eqemu so I apologize for my ignorance, I haven't even delved into MQ yet lol.

wolfwalkereci 02-22-2013 09:19 AM

Quote:

2. Guilds - Most of the guild stuff is now functional. Editing Guild Ranks & Permissions and the Guild Bank are currently actively being worked on by the Developers.
Was this ever finished for any version of this client? I'm still using 20121210 build and nothing guild related works. Searched this thread for keyword 'guild' and didn't see anything related.

ie can not speak in guild, invite, kick, change member permissions, motd etc.

cavedude 02-23-2013 12:48 PM

Quote:

Originally Posted by Isobel (Post 218657)
Is there any idea if this will ever be changed so that the RoF client won't instance you on PEQ? I can change to titanium to get into the lobby with people, but I'd love to know if I'll be able to ditch titanium and stick with RoF.

On the flipside, if I was able to get UF, would that give me a non instanced lobby?

As it was said, HoT+ clients use a different physical zone than the clients below them. We want to stick with stock clients, so those clients will always have to go to their own shared instance. Once the Live client situation is sorted and more people begin using the new client, the player population of the HoT+ GL instance will increase obviously. It isn't a private instance or anything like that, everybody with the new client will go to the same instance.

RoF is the only client that uses this new instance, all the other clients supported by EQEmu including UF use the original version of GL.

Andrew80k 02-23-2013 07:00 PM

So what version of the RoF client is working with the Emu? I rebuilt my server this morning and my 12/12 client is not logging in. Server just disconnects the client. Before I dig too much into why I want to make sure I should be able to.

Derision 02-23-2013 07:19 PM

Quote:

Originally Posted by Andrew80k (Post 218727)
So what version of the RoF client is working with the Emu? I rebuilt my server this morning and my 12/12 client is not logging in. Server just disconnects the client. Before I dig too much into why I want to make sure I should be able to.

Welcome back :)

The version that is compatible is:
Code:

Starting EverQuest (Built Dec 10 2012 17:35:44)
No other version will work.

Andrew80k 02-23-2013 10:24 PM

Quote:

Originally Posted by Derision (Post 218730)
Welcome back :)

The version that is compatible is:
Code:

Starting EverQuest (Built Dec 10 2012 17:35:44)
No other version will work.

Thanks! Finally finished my Masters degree...

Must still be doing something wrong...

Armm 03-03-2013 10:44 PM

PEQ 2506, latest GIT 3/2/2013, using ROF client.... Once you go past Combat stability 28 for whatever reason, the AA dissapears from the list. Relog wont bring it back. If you log in with a UF client you can see it again and advance to 33/33. Character level was 90.

Sarpanda 03-06-2013 02:07 AM

I am sure I'm missing this from somewhere, but there are several zones, like ones around Freeport, that has mob that I can't interact with and/or attack. Basically, any of the revamped zones. Is this a known issue with the RoF client ...or have I yet again not got something set up right? ^_^

blackdragonsdg 03-06-2013 02:21 AM

They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.

Sarpanda 03-12-2013 10:27 PM

Quote:

Originally Posted by blackdragonsdg (Post 219271)
They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.

Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones. I guess it's all still a work in progress. :)

blackdragonsdg 03-13-2013 09:30 PM

Quote:

Originally Posted by Sarpanda (Post 219432)
Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones.

The cancombat flagging does not affect which version of a zone that you will be taken to. The version of a zone you zone to is likely controlled by some sort of bit masking in zone_points or on a clickable object or door. I am not entirely sure where that is done at or how it works.


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