In the newest releases, the file resources/spells.txt now is ^ delimited
for example, Code:
3^Summon Corpse GeorgeS |
On one computer, I unzipped it in a completely new folder and on another, I overworte aqn existing and they both get the same error:
Runtime Error "76" path not found. The small error window says npc_loot_edit in the upper bar. The Spells Text file is there. |
I re-wrote it so it uses the resources/spells.txt now. Before it was looking in the everquest folder the the spell file there. I just checked and it works with the local file fine.
If you make new spells then this file needs to be recreated. GeorgeS |
Just so I am clear, you go into npc_loot_edit.exe, click on the drop down for Spell_Lists and click on Spell List Editor and you do not get an error? If not, then am I supposed to have a Spell Editor in the path that I didn't need before? As I said, it works in version 7.xx but in 8.xx I can see the Show NPC SPells List, I just can't get the SPELL EDITOR to run. That is when I get the error 76.
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Sorry for the confusion. Download the newest version (a 1/2 hour ago) I just u/l that fixes this.
GeorgeS |
Thank George, that did it.
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Hey George a few questions:
In the grid editor, either im not using it correctly or something but I can not get it to pull up anything... and when i try to use the search function it gives me an error and then crashes. Also was wondering about the newest icons for items far down the list. I was wondering if there was anyway to actually use those or are they just not in the emu yet? |
You say when you hit searchit crashes?
That can be either your db schema is different from PEQ or you need to download my recent ODBC drivers. Grid editor.exe (standalone app) was not modified in any way so as to break fundamental searches. It's weird. You should list your fields for grids and the entries tables so I can check against mine There are more icons than in the game according to Cavedude, but I think you can use them as you want. Only issue, is players will not see them unless they have the dragitemxx.tga files. GeorgeS |
i updated my drivers with the ones from your site, also im running off of a peq database, and when im in the table editor in the eq items program and i hit excute/load i get a "cannot initialize data bindings" error and nothing is loaded.
as for the item icons... i cant get any item icon past item_1701 to load onto the item, are all the icons past 1701 un usable or am i doing something wrong ect |
I hadn't really tried the grid editor until recently, so I don't know if maybe I am doing something wrong, but it seems when I do a query that I am unable to scroll from left to right to edit the fields that aren't already on the screen when the search finishes. Seems like they are locked and I wonder if this is related in some way to how columns were locked from moving the in NPC Loot Editor. Or, maybe I am just doing something wrong. I have the latest 13.9.1 version of the item editor.
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Not sure about the item grid editor not showing all the fields. I just added a refresh function after a search to todays version, but that's probably not the problem.
What I would do is install the updated VB6 runtimes from MS http://www.microsoft.com/downloads/d...displaylang=en GeorgeS |
I don't think my post was very clear about what the problem is. I just tried it again and found that I can scroll from left to right using arrow keys after selecting an item. The problem I see is that there is a scroll bar on the bottom and on the right, but neither have actual scrollers on them. So, I can't drag it from left to right. I can only use arrow keys.
Nothing major, but I thought it was worth mentioning. |
Still wondering about going past that last item, item_1701 its a broom. Was wondering if you can access any of the icons after 1701 theres a whole bunch, anyone have any info on this?
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Sorry. just read this and looked at the program part which displays icons and found the fix.
Everquest Item Editor and Character Inventory Editor - 13.9.3 - Added icon support for all current live icons GeorgeS |
omg awesome, thank you Georges! dling the new tool now
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