EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Archive::Database/World Building (https://www.eqemulator.org/forums/forumdisplay.php?f=625)
-   -   How to force load any model in any EQEMu zone. (https://www.eqemulator.org/forums/showthread.php?t=11092)

omper 12-30-2003 03:15 PM

My method for capturing allowed for all the textures and races.. with all possible combo's. so when we say "unique" well that all depends.. i have 200+ unique models.. each one of those has approx 3 (avg) different textures/genders to go with it.. so over 600.. and i am only into zone 8..

On that note.. I am reading and learning.. so i am looking to midify my method to make things a bit easier for me.. another thing.. I am running out of unique models.. ie, they are comming up more and more to be ones that i have..


Omper

Lurker_005 12-30-2003 08:12 PM

Omper you should at least be able to use the model viewer to quickly figure out what models are avaliable in the zone, perhaps some other data too.

Load the CHR file and browse the models, note what type of models, how many heads what sexes.... But perhaps you have a pretty streamed line process anyhow.

Magick 12-31-2003 04:56 PM

Actually, the model viewer won't display all available textures, so it gets tricky. If you open, just as as example, ecommons_chr.s3d. You'll see a puma model, however, you will only see 1 model. Yet in-game you can pull up 4 or 5 different textures of that model.

Many models where it's only a texture/material change and not a physical change to the model (ie., different head, male to female, etc.) have the same characteristics.

This method would work if you only want a quick scan on what race types are there, but again, you have to know what they are. Open acrylia_chr.s3d and tell me what race# all those models are =) I'll bet at least 1 or 2 would stump you completely. That's the tough part when cataloging... not only do you want to know it is available, you need to know what it is. And if you're going from a blank canvass, it's hard to know what is it before knowing what's available. (did that make sense?)

What did I load the other day? I was pulling file_id,model_id's for this post, and I came across a model that for whatever reason... I couldn't make out what the hell it was. And I swear I've literally seen every model hundreds of times. I ended up having to force load it and scan through race types to find the damn thing. It's a little harder than it seems to do it that way.

Lurker_005 01-01-2004 10:40 PM

It truely is a major effort you have undertaken. And your doing a great job, I was just hoping someone would find a way to make it easy(er) before your done :p

xxsupamanxx5 01-24-2004 05:46 PM

could you post a list of the mob and file id ???? it would be really helpfull

mattmeck 01-24-2004 06:15 PM

Quote:

Originally Posted by xxsupamanxx5
could you post a list of the mob and file id ???? it would be really helpfull

?? for what??

Shadow-Wolf 01-24-2004 06:33 PM

well matt i think he wants a list of model_id(and their file_id) so he can force load some models and not have to find them himself.

xxsupamanxx5 01-24-2004 06:38 PM

iv looked all over the place and i cant find them and i really wanna like put some babboones in gfaydark and stuff like that or if you could just tell me where i could find it that would be helpfull :)

mattmeck 01-24-2004 06:43 PM

There is not list, this post is all the info there is on the subject.


Somthing like this is basicaly if you dont understand how to after reading it you shouldnt do it or you may break somthing. OR You can back everything up and play around and learn then if you break somthing you just whip out your back up.

The as you learn you can post the info here for others to use so they can lern and help post more info.

xxsupamanxx5 01-24-2004 06:44 PM

ok thats sorta what i have been doin so i will just keep workin on it till i find the mob i want


All times are GMT -4. The time now is 02:23 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.