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-   Archive::General Support (https://www.eqemulator.org/forums/forumdisplay.php?f=616)
-   -   Editing Class / Race combos...troll monks, ogre bards, etc (https://www.eqemulator.org/forums/showthread.php?t=12142)

RexChaos 03-01-2004 05:22 AM

When you use #permarace does it adjust your stats based on the racial traits? Just curious if it only changes the appearence or if it actually changes everything accordingly. It would be great if it worked that way. I mean it wouldn't make sense if you had an ogre bard with like 80 str... ;)

RexChaos 03-03-2004 02:27 AM

HUZZAH!
 
Just gettin a little bump action going on here, because I think that this would add another dimension to this game....

Barbarian Mage
Ogre Monk
Gnome Beastlord
Froglok Bard
Human Shaman
Iksar Paladin
Vah Shir Wizard
Troll Necro
Dark Elf Ranger
Wood Elf Shadow Knight
Half Elf Cleric
Erudite Warrior
Halfling Enchanter
Dwarf Druid

Cool stuff. :) My concern is primarily for the monk special animations transfering from one race to another. Can anyone confirm or deny that EQ's animations are in fact based on a skeletal system and not model dependent any more?

Just doing some planning for my server that will be coming soon...

By the way, I'm not sure if this post belongs in General Support or not. It's not really a support requestm but more of a topic for discussion...I dunno. This just seemed like the most likely place to post it. If someone thinks otherwise, maybe it should be moved to General>>EQEMu?

samandhi 03-03-2004 07:12 AM

This actually should probably go to bug reports and feature requests...

RexChaos 03-03-2004 07:23 AM

Not really a bug though...nor is it a feature request. The feature is already there. :)


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