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-   -   FreakU/EQClient progress (https://www.eqemulator.org/forums/showthread.php?t=14787)

Shadow-Wolf 07-16-2004 01:28 PM

derision, i tryed your binaries and first i didn't have msvcr71d.dll then when i got the file the program doesn't run at all.....

gxti 07-16-2004 01:51 PM

Sorry, didn't mean to come off that angry, but the free() calls are kind of there for a purpose. And I got so overly infuriated with Windows after that attempt(the headers were screwing each other basically) that I gave up. It's been a few years since i did any win32 programming, and I've forgotten how bad it really is. Heil glibc. I do appreciate that we have some functionality on win32, but please find a way to get the free calls working instead of simply ignoring them.

Windcatcher 07-16-2004 04:31 PM

Update: Well, I've got mob animations working in my version of DZoneConverter. Now all I need to do is figure out the few glitches I get, but at this point I can correctly render the vast majority of mob models (like 90% or better).

WC

Edit: all glitches solved. The only thing I haven't figured out is the (0x36)Data9 area. It seems to do something with poly vertices, but I'm not sure what. At first glance it doesn't look that important since I have DZoneConverter animating mob models perfectly (maybe it has to do with mesh deformation or some sort of hinting?)

daeken_bb 07-16-2004 05:10 PM

Data9 is supposedly "skin" data. It's in the same form as the vertex texture data.

daeken_bb 07-17-2004 09:37 AM

Just got nested objects in the UI working perfectly :)

http://freaku.gforge.linuxpowered.com/gfaydark-009.jpg
http://freaku.gforge.linuxpowered.com/gfaydark-010.jpg

Melwin2 07-17-2004 11:55 PM

Quote:

Originally Posted by daeken_bb

On a completely unrelated note, your quotation is of Marla Singer, not of Tyler Durden~

daeken_bb 07-18-2004 05:07 AM

Damn, I gotta watch that again, I'm sure you're right :(

Windcatcher 08-09-2004 04:13 PM

It's been a couple of pretty quiet weeks and I haven't seen the #freaku channel on IRC so...how's the project going?

WC

daeken_bb 08-10-2004 06:46 AM

Nobody has really been working on it. I personally am a bit lost as to where to go, and I've been really busy with real life, so I've not had much time to focus on it. The project isn't dead by any means, just a bit stagnant at the moment.

bloodgoth 08-10-2004 06:48 AM

We're all in great anticipation ^_^

sotonin 08-10-2004 07:02 AM

god i want a new client =X damn sony

killspree 08-10-2004 07:23 AM

Hmm, the OOW expansion appears to be ushering in a new file type for EQ, looks like all of the zone files are compressed into a single file now, .eqg.

sotonin 08-10-2004 07:28 AM

<-- reminds self not to patch

killspree 08-10-2004 07:31 AM

I guess I should be a bit more clear - but yeah, don't patch. This is only for the beta atm, and it's only the OOW zones. Some of them are quite large though, it's pretty odd. One of the files is 24mb...seems like a lot for a zone. Maybe there's other stuff included in it as well.

Windcatcher 08-10-2004 08:51 AM

From their standpoint it makes sense. They have a vested interest in making sure people can't cheat (as well as rip their stuff) so this is probably a totally different file format that no one can open or read (or create). If I was SOE I'd start migrating all of the zone files over time to something like this to break all of the third-party tools (including OpenZone) but maybe that's just me being paranoid.

WC


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