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The velious dire wolves looked really wierd to me too until I deleted all my texture cache files *.txc. Maybe some patch way back changed up the texture cache.
Dunno if that's the same problem as yours, but worth a shot. |
Is there an app out there that can read, write, and modify WLD files? I looked through the 3rd party apps forum but couldn't find anything useful. I saw a few posts that said it would be possible to replace existing models with new ones, but not add new ones. It might be possible to replace the new skeleton with the old model, if I could just somehow extract the model data.
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what about the pre luclin wolves?
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they dont exist anymore
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There are ways to do pretty much everything. However, messing with current EverQuest copyright material in any way could be pushing the wrong buttons, so I suggest you don't even bother with it for your own sake.
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you heard the man. soe is going to sue you if you bring back old skellys and wolfes. Give up.
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Internet lawyers can go home now. Stop spreading misinformation.
SOE will not sue you for messing with this, believe me. |
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I Wouldnt mind seeing old skellys / wolves ... I started playing EQ a day after Luclin came out :(
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I spoke with a few people and while its possible to READ .wld files, its not *yet* possible to WRITE .wld files that EQ accepts as a valid format. So for now, its a no go. But i'll keep looking into it.
If the skeleton wasn't a global file, it would probably be possible to get the old skeletons back by simply adding it to every zone in the <zone>_chr.txt file and then calling it with the proper #. But all skeletons are #60 and that will automatically pull up the skeletons from the global file. I assume there is no way to add new monster reference #'s to the game, right? |
I suggest you learn to write C++, there is always a way to create a program that can read those files. It would take some time on your part, but its possible. Ive created programs myself to read various files.
-Aildaan |
lol
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