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-   -   Getting old skeletons back possible? (https://www.eqemulator.org/forums/showthread.php?t=15159)

Wiz 08-05-2004 03:31 PM

Quote:

Originally Posted by bbum
the old wolfs pwned so hard.. i dont even think theres a white wolf model anymore

Yeah there is. The only wolf model that was "lost" in the conversion was the velious dire wolves who got really messed up for some odd reason.

RangerDown 08-05-2004 03:50 PM

The velious dire wolves looked really wierd to me too until I deleted all my texture cache files *.txc. Maybe some patch way back changed up the texture cache.

Dunno if that's the same problem as yours, but worth a shot.

Raddiux 08-05-2004 05:06 PM

Is there an app out there that can read, write, and modify WLD files? I looked through the 3rd party apps forum but couldn't find anything useful. I saw a few posts that said it would be possible to replace existing models with new ones, but not add new ones. It might be possible to replace the new skeleton with the old model, if I could just somehow extract the model data.

bopper 08-06-2004 08:50 AM

what about the pre luclin wolves?

bbum 08-06-2004 10:14 AM

they dont exist anymore

Raddiux 08-06-2004 10:59 AM

Quote:

Originally Posted by bbum
they dont exist anymore

Uhh, not true. The old wolf models are still there, just like the old skeletons. They just aren't being referenced anymore. If I can find a way to bring the old skeletons back, the wolves wouldn't be an issue either.

killspree 08-06-2004 02:58 PM

There are ways to do pretty much everything. However, messing with current EverQuest copyright material in any way could be pushing the wrong buttons, so I suggest you don't even bother with it for your own sake.

bbum 08-06-2004 05:41 PM

you heard the man. soe is going to sue you if you bring back old skellys and wolfes. Give up.

Melwin 08-07-2004 12:10 AM

Internet lawyers can go home now. Stop spreading misinformation.

SOE will not sue you for messing with this, believe me.

Cisyouc 08-07-2004 02:22 AM

Quote:

Originally Posted by Melwin
Internet lawyers can go home now. Stop spreading misinformation.

SOE will not sue you for messing with this, believe me.

Well, it depends on -how- you mess with this, right? lol.

Melwin 08-07-2004 02:46 AM

Quote:

Originally Posted by Cisyouc
Quote:

Originally Posted by Melwin
Internet lawyers can go home now. Stop spreading misinformation.

SOE will not sue you for messing with this, believe me.

Well, it depends on -how- you mess with this, right? lol.

They might sue you if you do it by hacking eqgame.exe and editting it there, assuming it's there, then make a wildly popular server that gets 2000 simultaneous players 24/7 and making your editted eqgame a requirement for playing there.

MIGHT.

Zkhava 08-07-2004 02:50 AM

I Wouldnt mind seeing old skellys / wolves ... I started playing EQ a day after Luclin came out :(

Raddiux 08-07-2004 03:52 AM

I spoke with a few people and while its possible to READ .wld files, its not *yet* possible to WRITE .wld files that EQ accepts as a valid format. So for now, its a no go. But i'll keep looking into it.

If the skeleton wasn't a global file, it would probably be possible to get the old skeletons back by simply adding it to every zone in the <zone>_chr.txt file and then calling it with the proper #. But all skeletons are #60 and that will automatically pull up the skeletons from the global file.

I assume there is no way to add new monster reference #'s to the game, right?

Aildaan 08-07-2004 05:49 PM

I suggest you learn to write C++, there is always a way to create a program that can read those files. It would take some time on your part, but its possible. Ive created programs myself to read various files.

-Aildaan

bbum 08-07-2004 05:53 PM

lol


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