Thanks for the clarification , will try that in a bit when I have some time.
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I've only seen this work on Peq's server when I witnessed Guard_Haendar00 smack up a skeleton. So it does work.
I tried this over the weekend, and have had no success yet. But I am determined to get it going eventually. I'll keep you all posted. |
Also tried this and both did not work. if anyone knows how to do this please feal free to post away. running a 6.0DR2 db
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Make sure you have maps in your maps folder for that zone.
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npc_aggro must be set to 1 for any npc that will aggro another npc. Their factions must also be set to hate each other. There's a full tutorial somewhere around here on factions.
You must have the .map files installed. Without it, no npc has line of sight to anything else and there will be no proximity aggro. While the PEQ database strives to be accurate, the factions may not be 100% accurate regarding guards and the newbie field creatures. If you find a case of guards still not attacking creatures, you'll have to get your hands dirty and make some faction entries on your own. |
I have all the maps and Npc_Aggro set to 1. I'm going to have to get my hands dirty it appears.
The great thing, new things to learn =) |
little update, still no luck. Guess I'm going to have to wait until a fully 'detailed' guide comes out /w screenshots.
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Is there some way to download a zip with all the .map files? On the Sourceforge project page, I'd have to download them all separately (I'll do that if necessary, but if there's a quicker way it'd be nice). I also checked the EQEmulator Sorceforge CVS repository, and they're not in it... Quote:
I tried fixing it, by adding the following : Code:
npc_faction_id faction_id value npc_value KOS -> faction id 366 KOS_animals -> faction id 367 Newbie_mobs_KOS_to_guards -> faction id 394 Guard Fireblight in gfay -> npc_faction id 1998 Guard Rainstrider in gfay -> npc_faction id 2125 And for example, in Greater Faydark, a_sylvan_bat is in faction 394 and a_decaying_skeleton is in faction 366. And I put the gfaydark.map file in a "maps" subdirectory in my EQEmu directory and restarted the whole EQEmu server. But those two guards still did not help me when I trained a sylvan bat or a decaying skeleton to them. Anyone see what I'm doing wrong? |
There is a link on the boards for all the map files somewhere. Once downloaded, they all go into the c:\eqemu\maps\ folder.
anyone correct me if i'm wrong. |
of note, the dir is capitalized on unix 'Maps'
also, you might try the newest code in cvs right now, i just audited the npc faction stuff and I know it works as intended and described here. I am gunna start trying to get rogean to build a new windows compile. |
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Oh, and thanks for checking the code fathernitwit, I'll try that as soon as I gather the courage to compile it :o |
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Guard Fireblight slashes a sylvan bat for 83 damage! Guard Fireblight has slain a sylvan bat! |
Ah, Congrats!.
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Great work!
Awesome, hopefully sometime soon we will have a dr3 compile. Awesome work guys.
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Finally got my Guards working also =)
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