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-   -   What OpenEQ Is (https://www.eqemulator.org/forums/showthread.php?t=17332)

Dark_SavanT 12-04-2005 10:25 AM

can I download sources, or binaries of it?

Damilis 12-06-2005 04:59 AM

Quote:

Originally Posted by Dark_SavanT
can I download sources, or binaries of it?

ouch, 9 days shy of revamping a year old thread.

HurtinuDaily 12-08-2005 05:10 AM

New people that just discover eqemu could play..... would be a great chance to expand the community IMO

Docs 12-23-2005 01:00 AM

I just remade a new user name for here, its been a year or more since i last decided to check this out.

I think this is a great idea. I was sorta wondering if it was possible. I need to go back to reading more thread BRB :)

cbdsetzer 01-16-2006 05:56 AM

Quote:

Originally Posted by KhaN
/Offtopic ON

You sir is WRONG > http://www.worldofalkora.com/temp/KhaN/EQ000148.jpg
I agree its abit empty atm, give us some more weeks, and our zones will have flowers, grass, bench, crates, ...
/Offtopic OFF

can't see the screenshot! please fix :-)

Belfedia 01-16-2006 10:43 AM

Nobody can't repair the link because woa is at this time a dead project :( and his site is close.

klinzhai 01-26-2006 07:05 PM

While I can see some reason to have an independent client (multiple platforms, getting off the SOE protocol), beyond that, you're probably breaking the copyright in a half dozen new ways if you keep using the old zone files and if you're not, then well, at that point you've designed a whole new game and should really think about simply making your own game and making a living at it.

Yes, I know that there are a lot of "Open source everything!!!" people out there, but the reality is that when you have a smaller group of people who can concentrate on a single project and actually direct their abilities, you end up with higher quality and more consistent content.

Just look at EQ up until Luclin, it was all pretty good gameplay, a consistent world and other than the fact that they couldn't fix anything (non-exploit bugs and broken quests) to save their lives, was pretty damn good. Now look at the PoP and later content. It lost everything that made EQ good up to that point and was almost completely focused on either raiding or on helping everyone hit the point where they could start raiding. Players killing their gods with no consequences. Expansions that had nothing to do with the in-game lore (GoD, OoW anyone?) and seemed at times to be only created so that they could get that immediate 'post-expansion boost' to their playerbase and a few more sheckels out of us.

If you want to create a high-quality game, go get some funding and find a large team of people who are focused on quality. Heck, do it part-time until you're ready to get funding at the late Alpha/early Beta stage. Then you'll have enough leverage to keep control over the project after it goes live and still get your funding.

BFC 05-01-2006 10:38 AM

Screen shots
 
http://www.worldofalkora.com/website/album/WOANL001.jpg
http://www.worldofalkora.com/website/album/WOANL002.jpg
http://www.worldofalkora.com/website/album/WOANL003.jpg
http://www.worldofalkora.com/website/album/WOANL004.jpg
http://www.worldofalkora.com/website/album/WOANL005.jpg

found them creatively.

-BFC

Smedy 05-02-2006 09:38 PM

this project is really awesome, if you were able to make a opensource client that could seem like the real thing, that would be totally awesome, being able to make any modification to the client is great, such as bringing back the true oldschool stuff :)

but not using the same engine for graphics is gonna bring alot of bugs to the table im guessing, so there will be ALOT of work i assume! good luck on this guys :)

alemialone 06-10-2006 06:34 AM

mangos server
 
ok if open eq and mangos were to combine development would be much faster
their server core is @ the .1 stage updates every day last i checked it was on revision 1520 somthing supports wurld of you know clients current. programed in c++ open source database is mysql.

linking the main site

http://www.mangosproject.org/forum/

look in /trunk for latest source to compile.

Belfedia 06-10-2006 09:46 PM

Quote:

Originally Posted by alemialone
ok if open eq and mangos were to combine development would be much faster
their server core is @ the .1 stage updates every day last i checked it was on revision 1520 somthing supports wurld of you know clients current. programed in c++ open source database is mysql.

linking the main site

http://www.mangosproject.org/forum/

look in /trunk for latest source to compile.

The only problem is OpenEQ is a dead project (one more) and if nobody take it, that will remain a dead project ... :(

CrabClaw 06-11-2006 05:42 AM

I wish people would get thier minds together and come up with an open source "clean room" implementation of an MMO style server RPG that everyone could extend with thier own content. there are more than enough tools out there to fuel the effort!

-The amount of classes, races, interface, and equipment data structures should be open ended, so people have room for creativity.
-The world should be zone based so its easier to add new zones at will.
-The project should use open source libraries, scripting (like python or LUA, XML, and MySql), and tools so there are as few barriers as possible for people to make content.

I guess we are just waiting for the first spark that will light the torch and get people thinking "outside the box". Talking about it helps though and the work being done today on emulators only builds compentancy and interest in the skills needed to actually make it happen. I track the Mangos peoples forums too, I admire thier energy in these efforts. :)

:D

mattmeck 06-11-2006 01:42 PM

Quote:

Originally Posted by CrabClaw
I wish people would get thier minds together and come up with an open source "clean room" implementation of an MMO style server RPG that everyone could extend with thier own content. there are more than enough tools out there to fuel the effort!


You offering?

CrabClaw 06-11-2006 07:06 PM

I could help with the organizing and the break down of the tasks, and maybe a bit of 3D modelling with the tools I have, but im not a hardcore coder. My area of programing knowledge is in Java and writing mostly.

Hmm, it would have to be a team effort with clearly designed goals and benchmarks.

I do know from the game development I have done that the hardest part is the networking, and the game renderer itself. That's why its easier to mod for sure.

Hmm, off the top of my head comes three ideas for a renderer/game running system:
Irrlicht Engine
Ogre 3D
Crystalspace 3D
They would have to be discussed and evaluated for MMO style development you would need. The plus side is they are all open source and free, although each would probably have its advantages and disadvantages for the project.

I do know the project would probably use a MySql database for sure, that's the easy part. Just some ideas for thought. The big part is would a community get behind it? Or do they just want to play an emulator?

Gameross 06-12-2006 05:37 AM

Heh...you guys are funny thinking writing the server/client is the toughest.

The hardest part is producing the graphics. zones and other content as technically, it never ends. Doing all this 3D modeling I'm sure took far more man hours than were ever put into the server/client and EQs modeling is pretty poor IMO compared to what's in other online games these days.


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