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Right, updates like these don't really require a new branch of a DB. but why not just submit them to cavedude and whom ever at PEQ, so that they will be added to the DB? I'm sure they both would like their DB to be as "real" as possible. PEQ does have some rules regarding adding mobs, but i'm not sure about adding locked doors... |
They have rules about adding anything not already there. =P I used to work for the quest team, so I know the process.
As for the doors thing, I'm not so sure. They digest these forums when they have the time, so I'm sure if they're going to add some of our changes into the database, they'll let us know. Right? |
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But no matter to me, I'll just same post here too. |
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how much stuff would you guys be adding? like new mobs stuff like that? what happens when something new is added, then it's used in a quest, like it's ID. when a new version of the the peq DB comes out won't all the quests that use the "new" stuff be broken? how would we sync them? |
Our idea isn't necessarily to make new mobs, it's simply to update information in the database. Therefore, it would simply need to be rerun every time you install a new database in order to sync up correctly.
As for the NPC additions, you give them a much higher number then is currently being used so that you don't have to worry about that for a while. -shrugs- Same with items, generally. But we aren't talking about adding those. |
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I noticed there are "named" mobs missing in zones though - I think they are vital to what ever zone they come from, should put those in .
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Named mobs missing?
What mobs in what zones?? |
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Also there were a few missing in the Frontier Mountains, I forget which now, but they are in the "3-Corners" spawns - but I guess FM is a Kunark zone.
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I think someone already fixed the 3 corner spawn in Frontier Mountains--- seems it was posted in the Quest section not too long ago.
Bilge used to spawn in the emulator, I thought... I'll look into that. |
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