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in the eqclient.ini
Try changing ParticleDensity=0 to ParticleDensity=1 and saving the change. despite all its problems, it is still an enjoyable experience now that we have a few new zones to play with. |
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Re: fog_maxclip:
Unfortunately, setting these values did not appear to clear up my problem with certain textures in GoD zones being blanked out (good bump, btw... I was looking for this :)) I noticed I do not even have HardwareTNL= in my eqclient.ini, and I am assuming that means enabled (default)? If not, what section should it be in? [Display]? There was another post here somewhere that I thought also addressed this, by copying some files from live into the RenderEffects folder (or something like that). Looking for that now. |
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