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-   -   Draniksscar and Harbingers updated (https://www.eqemulator.org/forums/showthread.php?t=21408)

eq4me 09-06-2006 12:39 PM

Quote:

Originally Posted by Angelox
I was thinking of openzone, but then I thought, "how could I make the s3d file if I didn't have any s3d file to start with?" But now that you pointed out the egg support by openzone, I'll try again. maybe I can somehow open the egg file, then save as s3d.

I gave it a whirl too. But in Openzone 7.2 I found no indication that the .eqg file format is supported. But maybe I didnt look hard enough.

eq4me 09-06-2006 01:54 PM

This might be a start:

S3DSpy can extract content from the .eqg files.

http://prdownloads.sourceforge.net/e...S3DSpy_1.2.zip

Maybe the .ter file you see can be further converted.

But maybe it would be better to send fathernitwit a PM so he doesnt accidently overlook this thread. I bet he knows much more about this.

Angelox 09-06-2006 02:58 PM

heres an interesting thread from when Omens first came out - gave me a better idea on what the eqg file is - seems Omens expansion introduced this format.
http://www.eqemulator.net/forums/showthread.php?p=92127

fathernitwit 09-06-2006 03:54 PM

there is a mod around here somewhere to make azone read in ter files (by daeken). I havent taken the time to integrate it properly, but it should still work.

eq4me 09-06-2006 08:36 PM

Quote:

Originally Posted by fathernitwit
there is a mod around here somewhere to make azone read in ter files (by daeken). I havent taken the time to integrate it properly, but it should still work.

I recon you mean this thread: http://www.eqemulator.net/forums/showthread.php?t=17261

Unfortunately the Link is now defunct and I cant find an alternate source. Anyone has this azone_eqg.tar.bz2 lying around on his harddrive?

Angelox 09-06-2006 11:27 PM

Quote:

Originally Posted by eq4me
I recon you mean this thread: http://www.eqemulator.net/forums/showthread.php?t=17261

Unfortunately the Link is now defunct and I cant find an alternate source. Anyone has this azone_eqg.tar.bz2 lying around on his harddrive?

Well, we're a lot closer now, If I get my hands on a copy and manage to get it all working, I'll take time out and generate all the missing maps so this won't be a problem in the future.

eq4me 09-07-2006 01:08 AM

Here is something to speed up the process.

make a temorary directory, copy ./azone in there and make softlinks from the .eqg files in your everquest directory to here. Then go over all the .eqg files and feed em to azone one at a time.

Code:

mkdir /var/tmp/build
cd /var/tmp/build/
cp <path to azone>/azone .
ln -s <path to everquest directory>/*eqg .
for i in `ls |grep "\.eqg"|cut -d"." -f1` ; do ./azone $i ; done
rm *.eqg

Voila, you are left with alot of map files. Now the only thing left to do is to determine what .eqg files where actual zone files and have no .map file yet.
If you can find this out in advance make an txt file with the filenames and modify the script to this

Provided that the name of the file with the new zones is 'eqg_zonefiles':
Code:

mkdir /var/tmp/build
cd /var/tmp/build/
cp <path to azone>/azone .
ln -s <path to everquest directory>/*eqg .
for i in `cat eqg_zonefiles|cut -d"." -f1` ; do ./azone $i ; done
rm *.eqg


fathernitwit 09-07-2006 03:08 PM

hmm... I cant seem to find this file either... somebody out there has to have it laying around....

Angelox 09-13-2006 12:34 PM

It seems when I first started Harbingers Spire , spells worked - now, the don't - I know there was never a map file. I'm wondering if there was a change in the code to affect this? of maybe I was pipe-dreaming again?

Angelox 10-23-2006 06:25 AM

Quote:

Originally Posted by eq4me
Here is something to speed up the process.

make a temorary directory, copy ./azone in there and make softlinks from the .eqg files in your everquest directory to here. Then go over all the .eqg files and feed em to azone one at a time.

Code:

mkdir /var/tmp/build
cd /var/tmp/build/
cp <path to azone>/azone .
ln -s <path to everquest directory>/*eqg .
for i in `ls |grep "\.eqg"|cut -d"." -f1` ; do ./azone $i ; done
rm *.eqg

Voila, you are left with alot of map files. Now the only thing left to do is to determine what .eqg files where actual zone files and have no .map file yet.
If you can find this out in advance make an txt file with the filenames and modify the script to this

Provided that the name of the file with the new zones is 'eqg_zonefiles':
Code:

mkdir /var/tmp/build
cd /var/tmp/build/
cp <path to azone>/azone .
ln -s <path to everquest directory>/*eqg .
for i in `cat eqg_zonefiles|cut -d"." -f1` ; do ./azone $i ; done
rm *.eqg


Does this mean there's a way to convert eqg ro map?

LostZaphod 10-24-2006 11:01 AM

Quote:

Originally Posted by fathernitwit
hmm... I cant seem to find this file either... somebody out there has to have it laying around....

I have searched up and down and found a few web references but no files... (all links goto unregistered domain names)

FNW
Here are a few names that might have the same header and c++ files i found,
could you look for these file names?

openeq.tar.bz2
openeq_win32.zip
openeq_win32_vc6.zip

I did find this
http://www.eqemulator.net/forums/sho...2&page=2&pp=15
at the very bottom is "eqgter_loader.zip" but it is only 2 files maybe useful...

On this page is the "main" process referencing ter.h
http://www.eqemulator.net/forums/showthread.php?t=15957
but as you already know, we have to find its source.


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