EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Archive::Database/World Building (https://www.eqemulator.org/forums/forumdisplay.php?f=625)
-   -   % to skill items (https://www.eqemulator.org/forums/showthread.php?t=2148)

stormgod 06-03-2002 04:42 PM

faction modifier is going to be tricky as we dont use the same factions modifiers in the emu db

stormgod 06-03-2002 04:43 PM

I mean faction number and name not faction modifiers

anyway tired too , I will do some updates to my tool tomorow and see what I can get out

night ;)

Windcatcher 06-03-2002 04:58 PM

There also seems to be deity information at location 204 (if it contains a value from 200 to 215 it's a deity, 201 = Bertox, 205=Bristlebane, 206=Inny, etc.) Check out the Imbue gem spells to see what I mean. Not all imbue spells do this. It seems like the binary flag deity field actually makes the client display the deity name, but this one doesn't. Anyone have any insight into it? Is this field an "obsolete" deity field? Also, this field sometimes contains other values as well (for instance, it contains 88 for GM items, and other values for other things...)

stormgod 06-03-2002 05:10 PM

I'll look into it tomorow to see if the values are as they should be WC time to sleep now hehe

Baron Sprite 06-03-2002 05:30 PM

I'm about to start picking at it, so will take a look :p

Ariak 06-03-2002 11:17 PM

wow

Lurker_005 06-04-2002 05:10 AM

heh, it helped a lot that there were items in the DB to compare, almost made it easy. If there is other info you need to find, post an item in the DB with that property, and it will get tracked down...

Zio 06-04-2002 07:46 AM

I'm making a list of the mods of items in the normal db right now, but for now look at the luclin crap items, like boggling spear. They seem to have them. Will be finished in about 25 minutes

stormgod 06-04-2002 08:06 AM

zio we did the search with items in the actual db , (item blobs are saved as they are captured ) so actually we already have the value , just need to give them to the dev team so they can include the skill mods and the like in the damage and skill calculation

Baron Sprite 06-04-2002 09:54 AM

and windcatcher ;)

Zio 06-04-2002 10:58 AM

Lol stormgod its ok, I didn't really get to it i was working on my mod.

stormgod 06-04-2002 11:18 AM

Quote:

Originally Posted by Baron Sprite
and windcatcher ;)

hehe right ;)

Quote:

Originally Posted by Zio
Lol stormgod its ok, I didn't really get to it i was working on my mod.

hehe I hope your mod will grow fast ;)

Zio 06-04-2002 01:31 PM

If I get the server and the items, pwnage time :D

stormgod 06-04-2002 02:39 PM

number for resist damage is :
01 is Magic
02 is Fire
03 is Cold
04 is Poison
05 is Disease
(dec or hex doesnt matter its the same ;P )
more than that result on a bug displaying delay and damage two times

Shawn319 06-04-2002 07:34 PM

Great job guys. When can we start seeing these findings in an Item Editor? i would love to start making some items with mods :)


All times are GMT -4. The time now is 04:08 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.