I think there's a little more wrong that just beta packet encryption. No one can log into their own server to start coding and testing.
I'd say that's a show stopper. |
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I dont know if its still valid, as this was posted about a month ago: Quote:
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Excuse me for being curious, but I was working to get a VS8 project file going - is there missing things in the SVN files?
It looks like the 16 errors I generated needed mysql.h (sql), zlib.h (the compession library), and errmsg.h (sql). If I am being totally bonkers and way ahead of myself, nevermind. I'm the type if I see code I can't resist compiling it :) If you want I can svn my combined SQL file. |
Do you have your VS8 project setup with the directories and libraries like you would for EQEmu? Sounds like it cannot find the same stuff.
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Ok thanks for the hint I'll try that. :)
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If you make some progress, pm me with links and Il add it to the SVN. Thanks ;) |
I updated SVN with another tool that might be usefull.
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Ok thanks. :)
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I found this tool very interesting.
-The games settings are stored in the form of vdl's -Take for example "gamecmds.vdl" This file contains all the games in-game commands, including all emotes. Code:
//------------------------------------------------------------------------------ |
Thanks for the offer, but I already have a SVN server setup. As far as the project name I kind of like EQ2Emulator. Be sure to read the other thread, but to sum it up I'll continue to work on the project. If I ever decide to quit, I'll release the source to everything.
That is interesting, but the server already sends every valid command when logging in: Code:
0000: 01 25 0d 02 03 77 68 6f 06 70 6c 61 79 65 64 03 .%...who.played. |
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Great Scott!, the fire still burns! Hope to hear of you more often. ^^ The above mentioned is only an example of the settings that can be found in the game archives. Im not sure of my facts, but I think I have seen things like spell cast times and loading intervals. Might be useful for server::client synchronization. Just from looking at it quickly,(in my rather inexperienced comprehension) there might be some usefull settings. A few questions: *Do you still have a working packet decrypted? *Do you work on this as a single person, or do you have a team? Thanks again for the time spent on this. . . SAweb |
Yes to a packet logger and as of right now I am the only programmer.
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LE is GOD spelled backwards you know. He can create worlds with is bare hands by himself, lol.
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Say the word when/if you need any collecting. I am not afraid of SOE - what are they gonna do, ban me? It'll save me $150/mo.
Although a sneaky SEQ style collector would be nice. ~grin~ |
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