I tried taking a look at Sakrateri's samples and I couldn't find the problem. I think I need a source example. Not necessarily the whole zone, but an .SCN file that demonstrates the problem.
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Dark objects may be due to inverted normals. Try inverting them and see if that helps.
GeorgeS |
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The normals tell the renderer how light is to bounce off in essence. Flipping them usually creates an object brighter than before.
Another thing that helps is make sure diffuse=100% on the model. Low diffuse values create dark shaded objects. I usually use deep exploration (there's a trial ver.) for checking out object properties and changing them. GeorgeS |
Did reversing the land normals help? Just wondering. Should I add an option to OpenZone to flip the normals of any selected mesh object(s) in the zone?
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