Same issue. I've tried several of the precompiled binaries including the newest as well as some older ones that I know I had working something... Hrm... Wonder what it could be.
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Months and months ago I had this same problem and was trying to troubleshoot it on these forums. My last post in that old thread ended with me moving my entire eqemu directory to my perl/bin folder which seemed to fix the problem. There is something in perl/bin that needs to be copied to my eq directory. As it stands now, I've got it working. Thanks for the help, guys.
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Has anyone found any resolution to this issue? I'm having the same exact problem I'm just about to throw in the towel after days of working on it. Everything works perfectly except the quests. I get the same error in log files "perl runtime error: Undefined subroutine &main::eval_file called" for every single quest. Perl works fine outside of EqEmu, MySql words fine, the peq database is all up-to-date. Quest just won't work. Please please if anyone has found a fix for this please post it. Thank you!
D |
again install dbd-mysql and io-stringy via the ppm perl package manager as instructed here
http://www.eqemulator.net/wiki/wikka...ka=ws992mysql5 if you follow that you wont have any problems |
Perl Problem/Solution
Posted by: Angelox :: 3 Replies :: 0 Views :: View Thread Seems EQEmu has a bit of a problem. The newest version of Perl breaks EQEmu. We depend on perl58.lib, which is not found in the newest 5.10 release, obviously. Using this version will prevent quests from working, Cavedude has confirmed that 5.8.5 (PEQ) and 5.8.7 work fine, can't see any reason why 5.8.8 won't work, either. He's updating the installer today, and linking to the 5.8.7 binaries to be safe in it: http://downloads.activestate.com/Act...x86-211909.msi Anyone who has anything over Perl 5.8.7 , needs to downgrade. |
Yep, I installed the required Perl components during the setup, DBI, DBD-MySql, and IO-Stringy. I also tried doing the entire install over with Perl 5.7 and no matter what I do I still get the failure to compile error with quest scripts. How did you get past this problem?
D |
well i would suggest downloading the latest source code and compiling it with visual studio or visual c++ express specificly that way its compiled with whatever is running on your machine, another option is deleting everything and downloading the peq server pack installer and installing from that i use it myself and it works quite well i highly recommend trying this method
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Hi Cole, and thanks for the quick reply. Actually that has been my latest plan of action. I wiped everything off the system and started with the peq server install pack 1104. Still having the same problem. Everything works fine except the quests. I can walk up and smack NPCs but they don't respond to hails, etc. And all quests give the compiling error in the logs. I just don't know what else to do.
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hrmmm i gotta think about this one for a bit you got me kinda dumbfounded its hard to know whats going on without actually seeing it ya know so gimme a bit to think this one over
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Thanks Cole, I really appreciate this. If you wanna see any log files or config files just let me know. But I can tell you the log files look exactly like the original post on this thread - every quest has "Perl runtime error: Undefined subroutine &main::eval_file called."
thanks again, D |
lemme research this to be honest ive never seen it before but as a perl dev i might just be able to figure it out for ya pm me if ya have any im's so its easier to talk
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ok did some checking seems to be a common error but havent found a fix for it as of yet
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thank you cole! If you can solve this last hurdle you will truly be a god among men!
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Well Cole, I found a fix but not a real solution. It was already posted by someone else and I had tried it before without luck but then I tried again and it worked. I had to copy everything from my eqemu folder and paste it in \perl\bin\ . Don't ask me why, my PATH variable already has that path included. But anyway, pasting everything there including subdirectories fixes the quest compiling. I hope that maybe helps you figure out the bigger problem. Thanks for all of your responses.
D |
hey folks im having the same problem with my server. eq2revelations. i can make the server run fine include new npcs and what not however no quest scripting works at all the only thing that works atm is the banker hello and come again script even merchants dont respond to this stimuli ive reinstalled activeperl 587 and i even put the emulator folder in its entirety under the /perl/bin/ as was suggested. im confused since no one seems to have a fix for this. i cant beleive that no one has found a working fix for this.
is there a fully working quest version of the peq server pack available or a no fail install option that allows for working quests? i dont mind starting over just wanna make sure it works before i go and do fifeteen installs. |
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