The static files are bitmaps, thus no problem there.
The animations are Xvid (or DivX) , and what I'm planning on doing is having the animations as a separate DL (~50mb), if people want it. The rest will be DL as normal. Program will work without the animations anyway, but the spell effects are really cool. GeorgeS I'm also trying to get the memory handle for the current spell editor so it would auto-link to my program. If you select a spell from the editor, my program would read the animation value in memory and display the animation. The programaticaly syntax is called an 'hwnd', a unique property read by a low windows call. |
If you convert the images to JPG instead of BMP (bitmap format), the file size will drop to probably 10% of what it is now. Maybe even less depending on the JPG quality you use when converting. If you need help finding a program to convert them, I am sure I can find a free simple one for you to use.
BMP stores pixel by pixel information so it takes up MUCH more data than a JPG which uses algorithms to reduce the size of the file. The image quality will be slightly lower, but it should be perfectly fine for what you are doing. I normally only use BMP files when creating web graphics or doing high res graphic design that can't have any compression. I am guessing you probably already know all of this, but I figured I would post it just in case. Maybe I read your message wrong about the files being in BMP format. |
I have not decided on a format yet (they're in PNG now) but jpg will be the best for sure. It all about compromise. I have commercial batch converters for this.
The animations are now in DivX and 150x200 in size. So thus all 240 of them do add up despite huge bitrate reductions. (avg size is 350K/animation). Nothing can be done more to these. The DL is 60mb for the reduced size ones and 120mb for the normal/good quality animations. I spent huge time and effort on this, so this is a done deal for me. I doubt you ever have to re-download them. The tool should be pretty cool if I can grab the windows handle for the current spell editor and interface with it. Otherwise, it's a pretty cool stand-alone app. GeorgeS |
Sounds freakin' amazing! And ya, it would be awesome if there was a simple way to set spell editors to point to the directory you install the divx videos and then maybe put something in to pull up the spell effect when a spell is loaded in the editor. Just as long as the files don't have to be included in the spell editor so that every time you download an update for the spell editor, the download is 50+MBs. That size isn't an issue for the people downloading them, but it might cause issues with hosting that has limited bandwidth usage.
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Quote:
Might be worth taking a look at... |
The only issue with that is the compression on video from services like youtube really sucks and you want something halfway decent to see the spell animations clearly. Divx encodng is awesome for the resulting file size it has. You can get a full length movie in HD quality for a few hundred megabytes. The only thing that comes close that I know of is AVI.
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Thank for the updated Icons, I just updated the set I have been working with today. You even had a few new ones I did not have yet. They look a lot better than the older version I had. Thanks a lot.
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Heck you're welcome!
Perhaps someone can check to see if there are even more recent ones to add - someone who still plays live... They are in the everquest folder in uifiles, and there should be a file numerically later than dragitem34.tga GeorgeS |
goes up to 59 now.
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..Thanks for the info everyone. I am now extracting the icons - and there are just so many more!
GeorgeS |
All the tools should have the newest icons avail -somewhere over 2400 in total - up to and incl. dragitem59.tga
GeorgeS |
George - so what happened to the spell icons? =)
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hehe - who twisted my arm to make them go away :)
GeorgeS |
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