I still have access to live accounts, I made a chanter to level 2 this morning, and made the first pet-
Here's the current "live" status on this; The "pet go away" command does work and is the only command he has available - I think what happened was, they gave this "pet go away" ability to the chanter when they made it so inv wouldn't affect pet. Invisiblity does not affect the pet, as he remains regardless (it would be nice to have this optional, for those who are working with "classic" servers. If I log to character screen and come back, pet stays - but if log out to desktop and comeback after certain time has past, pet will be gone (didn't have time to test how long). so this is on a timer of some sort. The pet really needs to "poof" when you log out, else the AA (any caster pet) for suspending him will not be needed (currently on EqEmu, you can comeback with a fully equipped pet any time you want). |
Quote:
|
Quote:
|
Quote:
the Suspend AA has way more usses than that. Firts of all you can store an extra pet there in case first one dies, you just click the button and whole new armed pet pops out. Second, on some raids, it was advised (by raid strategy) not to have a pet out untill certain portion of encounter was passed. So when raid leader calls for it- everyone kill or suspend their pet, and once you clear of the area, you resummon/activate pet again Also, the loging out and suspending are not in anyway connected. Your pet WILL poof even in suspended state if you log out for more than 30 min (atleast on live) IMHO - there absolutly NO NEED to poof player's pet on logging. Why should pet be resummoned just cuase I log out? It works fine on EQ2 - I only need to resummon only when I level up or when pet dies |
Quote:
actualy the /go away command existed since day one (or at least since I started playing in October 99) The pet control WINDOW with the command "go away" exists since the day they added the window- which was when they changed the interface during the Luclin release. So invis with pets and "go away button" are not really related. I do however do not remeber which come first, but I belive the "no poof on invis" was added way after Luclin, cuase I have this memory in my mind looking at pet controll box, casting invis and seeing my pet slashing itself - and I did not swothed to using Luclin interface until Bazaar was out (it was optional at first, but was requred to operate Bazaar) Later new interface become mandatory |
Alright alright, we can fix the pet go away thing. Invis however is a trickier issue and since go away works for charmed pets I'm not all that concerned at the moment, invis really needs to be revamped anyway.
|
I seemed like that anyways- I really didn't start a chanter tell a few years later (first played a ranger). I still have my 68 chanter and I know I can still re-summon the fully buffed/equipped pet - the other day I paid a month so I could checkout a few things, and still had the pet (hadn't used in over a year).
|
Quote:
Thank all you Devs for that matter. |
Quote:
Quote:
|
Not its not an issue. Invis should NOT kill pets.. But it SHOULD break charm.
|
Quote:
the only BIG diffirence betwen charmed pet and normal pet is that charmed pet cannot zone |
Meh invis really doesn't work right, it works well enough I guess but it really needs to be put into it's own set of rules.
|
Quote:
It does work. I have used it repeatedly. I also tried with a beastlord and that worked. Just click "Go Away" on the pet dialog and it goes. |
Quote:
|
Quote:
|
All times are GMT -4. The time now is 11:18 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.