Server does not allow .exe dl
GeorgeS |
time to update your mime file i guess lol.
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Thanks! |
only crapy part about kgb2 is the time it takes to compress something it took like 8 hours to compress the dev kit with it but its worth the wait. ill posted the latest copy with build 1111 soon just gota compress it..........
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My friend tried using this and he couldn't compile until he added libmysql.lib to additional dependencies. Just FYI, I don't know if he did something else wrong but thought I might mention it.
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ill check it might have some how been left out. but i did compile it my self b4 i made the file.
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i just checked it and the file was there maybe it dident extract right.
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I can vouch that this works as claimed. Compiled the emu and even created a few custom commands last nite!
GeorgeS |
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One custom commands is #GMloc - which writes your self/or target's position to a file and with my npc loot editor - grid editor screen on, will read that waypoint and write it to the active grid.
This way I can create many waypoints by running around and spamming #GMloc each time at a desired waypoint. It's very fast and the grid editor captures the data fast. Another one is #GMshowGrid -- shows selected NPC's assigned grid in game and the editor will load the grid for editing Another one is #GMnpcShow -- select your NPC and my npc & loot editor will find and load that npc in the current zone for editing etc.. Say you see a skeleton walking thru a wall, you would easily find it's grid and modify it within my grid editor (with npc & loot editor ), and even modify it's stats fast. Then save, #repop or rezone and it's live I'm no real C++ expert, but I did learn it in school, but focused on VB/Blitz3D over the years. It's time to go back to my old skool roots ;) When the commands are debugged and tested, I'll submit them in custom code, or just compile a new zone.exe distributed with my tools.. These are just the tips of the iceberg.. GeorgeS |
Sweet GeorgeS! I am sure some great new things will be coming from you! I have never learned any coding, but I can already read a bit of what is going on in the source. I have made a couple of minor edits myself, but no real coding yet. Mainly, I can just find the stuff that is related to what it is I am looking to adjust. Now, I just need to learn how to actually do the adjusting lol.
With your coding experience, and having learned some C in school, I am sure you will be cranking out more stuff soon. I always love to see talented people get involved in the source updates, because it really makes a big impact on the game overall. I only wish I had the skills to help as much as I would like to. Maybe someday lol. And those commands look pretty sweet! Having in game commands that work with your tools would come in quite handy. Anything that makes things quicker and easier is good in my book! |
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When you ran the installer, it probablly made a sub folder in c:\eqemu
called eqemu (like mine did). The folder you want it to point to is C:\EQEmu\EQEmu\Dependancys Your folders may be different, but in eqemu\eqemu\ are all the source files from the installer GeorgeS |
Ok, am i insane or is the kgb package ridiculously slow to extract? Is it just me? I know I can rar a 5 gb iso into 100mb parts in about 25-30 minutes (medium compression). i've tried it on two different machines (pretty much the same hardware - 3.0ghz dual core, 2gb ram), sata I drives and they've both taken over 8+ hours to extract!
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My vista laptop T9300 2.4ghz C2D, dual sata drives, 4 gigs, nvidia 8800gts took about 4 min to extract. Your pc is fast enough, but something is wrong..
GeorgeS |
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