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As for the admin tool, take a look at the equipment.scn I posted. That will tell you what equipment models are in the client. |
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hrmm ok but i was meaning more the numbering for the item visuals dropdown in the admin tool, for instance scimitar visual is like 41 or something and in the scn file its like sword3 or something, so im trying to figure out how it assigns the number value for the database field idfile. I dont really grasp how it assigns the id # cause in the equipment.scn file they are all named not numbered
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OH dur I didnt even think of that THANKS!!
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Ok well I have been trying to add some new Items to the equipment.scn file and uhhh well it doesnt work i import them from 3ds to mesh library add them as the tutorial says to export it to xwf and the model doesnt work ive tried all sorts of different ways and nothing works any ideas?
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hey guys got a question for ya. id like to do a few minor alterations to the non melee classes...wondering how had it is to add in the spell bar for them and the ability to cast from it. i would like to assume that the ability to cast is a simple switch on the db side and not governed by the client...rather im hoping it is.
i had hoped to take combat abilities and put them into a spell type form that would be loaded like a spell through the spell bar and use endurance instead of mana...failing that make mana dependent upon the main melee stat of the class.....war/str rogue/dex and so on. dont like using the disc window and i know that its possible for melee classes to scribe spells....have seen it done on accident before im just wondering how hard it is to get that spell bar/book open for them. thanks in advance |
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