Crossover-games 7.1.2 has the "no model" issue after installing out of the box and doing the regular eqemu playguide setup steps.
I will see if I can find some tweaks that may help. Install went fine and the game starts right up with the following command: I installed the game in a bottle called EQ with winxp template: Code:
~/cxgames/bin/wine --bottle EQ --cx-app eqgame.exe patchme |
copying over the modified d3dx9_30.dll file linked on the wine site did not work. I don't have a copy of the regular d3dx9_30.dll file to test with as of yet. May have to install xp in a virtualbox to get it.
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Here's an outline of what I did to get Wine and Titanium to work - I got this info from the posts at WineHQ forums ;
- Uninstall all Wine versions you have running - Download and place this dll in your Everquest client directory - Download and place this ini file in your Everquest client directory (overwrite what you have). - Download Wine Version 1.1.12 You need to add a line to one of the files in /wine-1.1.12/dlls/d3d9/device.c; On around line 198, just before "return hrc;" add this new line: Code:
pCaps->MaxVertexBlendMatrices=0x4; This works much faster/better than with Cedega, in fact, it now works just as if it were running under Windows, with all shaders and shadows. |
I can confirm that the fix that angelox posted does work on wine 1.1.12 under gentoo.
However when I use the eqclient.ini file posted I am able to log into the game and play but I have all old school models. This is strange since in the file all the luclin modles are enabled. I also started enableing the pixel shaders, vertex shaders and shadows, then logged back in and it kept crashing at the character select. So now I guess its time to hunt down the perfect config. Did you have this same issue angelox? |
I also have a problem with full screen mode. The mouse seems to be stuck in the center of the screen and you can only move it around in a very very small box like area. Mouse works fine in windowed mode.
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Should work with yours, I saw where ATI cards give problems , but not NVidia. How about permissions ?
I just granted all permissions to the Titanium directory. You also have dual core processor and I a don't (could be a factor). Some people has issues with shadows, so that might be crashing you. |
I figured out the old school model issue. I did not have my server running and just logged into a random one that was kurnark only. So they must have been disabled on the server. When I logged into my server I have models using a fresh copy of the posted eqclient.ini file. I enabled sound and tweaked up my settings a bit but have yet to enable pixel shaders. All seems to be working now except full screen with the mouse.
I am also noticing that the mouse pointer location is a bit off in windowed mode. I have to click slightly lower than stuff to actually click it if it is small. Like the boxes in options. |
I have the mouse issue too in windowed mode ( I like windowed better) - but works fine full screen.
What took away the "client crashing' for me was the new eqclient.ini I used from the link. try loading your 'default_old' ui files, see if that might help. Quote:
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I do not have an issue with the mouse pointer being off if I use a windowed resolution smaller than my screen resolution. IE 1280x960 instead of 1680x1050
Would be nice to get full screen working though. |
Update:
I can use 1.1 pixel shaders if I enable 1.4 or 2.0 I crash at character select I can enable Use Advanced Lighting but it creates some wierd flashing colors in the background on character select also. Shadows work, but I always found them to be a resource hog. As for playablity , minus the above issues and the full screen mouse issue, it works just as good as it did on windows. |
I just found out I cannot see spell effects. I made a monk to test and never used spells. But after I made a cleric and shammy bot and noticed that I did not see anything they casted did I realize that spell effects were not showing.
I then created a necro and tried to cast and did not see the effects. Just heard the sound and saw the hp drop on the bat. I have spell effects set to high density and farthest plus opacity is at 100%. Do you also have this issue angelox? |
I used to have problems like that with Cedega. I have Mandriva 2009 with an NVidia GForce 6100 card - I have Resolution at 1024x768 with desktop and eq client set to 16 million colors.
In my hardware setting for the "Graphic Card options", I had to enable Translucency, Use Hardware accelerated mouse pointer, Enable RENDER acceleration. (wasn't like that by default). I don't know if that helps the game, but you might want to try it out. EDIT I can get everything to work on mine (all pixel shader versions, lighting, etc.) |
When you say graphics card options, I take it you mean a gui interface that configures xorg.conf for you? I do not see any of those settings in nvidia settings but it sounds like some of the settings you would manually add to xorg.conf.
I have RenderAccell set to true I also have compositing set to enabled The wierd thing is I can see the spell effect that shows on a character when the level up as well as when I #bot update my bots. Just nothing else. |
I guess that's why I chose to stay with Mandrake (Mandriva) all these years; since they were the most 'Windows-like' , it made my migration from Windows to Linux much easier. 'mandriva-drakconf' is a graphical Gui for configuring things like Hardware and a few other things (since I suck at typing, I look for these things anyway).
If you're seeing partial spell effects, than it must be working - maybe you have something unchecked in your client config? Did you try setting desktop and client to resolution at 1024x768 with desktop and eq client set to 16 million colors? |
Angelox do you mind posting your xorg.conf file. Should be somewhere like /etc/X11/xorg.conf
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