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restarted the server - mobs still refuse to roam. :?
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I figured it out. Neither dist nor delay can be 0. I've had delay set to 0 and that's what has been causing it to not function for me. (What threw me off is according to the AI command delay is optional.) Also, the spawnpoint must be within the roambox. If it isn't, then the NPC won't roam at all (I am guessing if the distance is further from the roambox than the dist DB value, it won't move) OR, the NPC will use the roambox coords as the spawnpoint and will move to that loc and sit.
dist is the number of clicks the NPC will move at a time. delay is the amount of time the NPC will wait at each point before moving to the next. This appears to be in milliseconds, so 30000 = 30 seconds. We need the ability to add some variance to delay at the least like we have for grids. I'll see about getting that and an option for a dist variance in as well. |
we need to get George to fix his spawn editor to stop seting roam boxes values to 0 =P
And preferably add roambox values editin to his editor =) |
Ah, I just use the PEQ PHP Editor. Though, I admittedly am a bit biased :)
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I just hope he gets the setting to 0 errors fixed SOON =) BTW about what you said before: we could use 2 additional collumns in roamboxes table: delay_type: 0 - full delay 1 - half delay + random up to full delay 2 - random delay from 1 to delay specified (just like in pause in grid) and same for distance traveled: dist_type: 0 - full distance 1 - half distance + random up to full 2 - random distance from 1 to full so each mob inside a roambox can travel variable distance per trip and stop for variable pause. |
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