You called it, it says Spells not loaded when I tried to do a #findspell.
When I looked into my DB I can see the spells_new table is populated with 14,000+ rows of data. Do I need to set something else someplace? |
yea i was having the same problem and i couldn't figure out why (still can't). i had to recompile my binaries, setting the server to load spells from the files instead of the db table.
i just updated to the 679 binaries, compiled (with database spells) and it works. you may want to either re-download the source and re-compile, or download the compiled binaries. Someone plz correct me if the pre-compiled binaries are not database spell table enabled. |
The binaries won't work for me as I am running under Debian Linux. I will try recompiling the 679 release. If that doesn't work where is the setting in the ource to repoint to the spells file instead of the db?
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I also received this error during compile with the 679 release.
Code:
clientlist.cpp:229: error: sort was not declared in this scope |
No idea about compiling under linux, but what you need to change:
change zone/spdat.h To load spells from the spells_us.txt: Code:
#define NEW_LoadSPDat Code:
//#define NEW_LoadSPDat |
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I will try the new release.
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The new version worked once I switched back to using the spells in the DB. The compile error must have been what was tripping me up earlier.
Thanks again everyone, you guys are teaching me a ton and I appreciate it. |
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Performing a sanity check before copying a null in works just fine but I'm more curious as to what caused this change to appear mroe than anything. Also wish I had not seen the "select *" statement used to populate spells... |
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