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-   -   Combat changes when updating (help) (https://www.eqemulator.org/forums/showthread.php?t=28736)

gaeorn 07-02-2009 07:16 PM

I believe if the chance = 1.0, it is no modification. less than 1 is lower hit chance, greater than one is higher.

ChaosSlayerZ 07-02-2009 10:10 PM

Does this applies ot AGi rule.. or which? =)

if yes, how does this reads in terms of X AGI to Y dodge chance? or something?

KLS 07-02-2009 10:29 PM

The con scaling is fairly simple:

(Character, UseXPConScaling)
(Character, LightBlueModifier)
(Character, BlueModifier)
(Character, WhiteModifier)
(Character, YellowModifier)
(Character, RedModifier)

If UsXPConScaling is true then you scale npc death exp to this con system. The other rules simply state how much that con is supposed to give, so WhiteModifier is default 100 so white cons give 100% experience, red 150 - 150% exp, light blue 40 - 40% exp etc.

Agil hit factor simply defenders agil * this number = how much % chance to hit they gain. It's additive so 310 agil is exactly 3.1% chance less to be hit if this is default.

ChaosSlayerZ 07-02-2009 10:50 PM

thank you for replying KLS!

I assume 1 is default for AGI?
then if I set it to say 2, then 310 AGI produces 6.2% effect?

KLS 07-02-2009 11:17 PM

Default is 0.01, but yes if you change it to 0.02 it will be 6.2%, if you change it to 0.015 it will be 4.65% etc.

ChaosSlayerZ 07-02-2009 11:45 PM

ok got it, thanks =)

zergling 07-03-2009 11:03 AM

Quote:

Originally Posted by KLS (Post 173351)
The con scaling is fairly simple:
(Character, UseXPConScaling)
(Character, LightBlueModifier)
(Character, BlueModifier)
(Character, WhiteModifier)
(Character, YellowModifier)
(Character, RedModifier)

Are those settable as DB options or only as compile options?

ChaosSlayerZ 07-03-2009 11:32 AM

they are in DB rule section

KLS 07-03-2009 02:00 PM

Rules are always settable in the db, if they don't exist in the db they use the default value but you can still set them in game from #rules setdb.

I actually try to get away from compile options where I can, in fact I added two new rules that were compile options before today.


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