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-   Support::Windows Servers (https://www.eqemulator.org/forums/forumdisplay.php?f=587)
-   -   LAN plays great, WAN play not so much... (https://www.eqemulator.org/forums/showthread.php?t=29167)

provocating 08-16-2009 03:04 PM

Sure, the Login Server is running on the same machine for my setup. I am not sure about the login and password, I want to say it is stored in a text file in the login server directory.

yizuman 08-16-2009 07:11 PM

Shiny and I have tried and tried on the WAN and nothing works.

As far as I get is to the Char Screen where I can create chars, but when I click "enter world", I wait a while and then get a message "Server is not responding" and then "You have been disconnected"

I do fine getting in with the PEQ server, but not with Shiny's server.

We've been trying for the last 2 weeks with no avail.

:(

yizuman 08-16-2009 07:15 PM

What server version is better? If I may ask.

provocating 08-16-2009 09:00 PM

Logging is your friend, post some logs. To minimize clutter, clear the logs then launch, let someone try to connect and post it here.

Shiny151 08-21-2009 01:08 AM

To recap, I'm trying to have a friend log into my private EqEmu server using the EQEmuServerLogin.exe method. He gets to the character selection screen and then tries to enter the world. Long delay then a message that reads: "The server is not responding"; then a kick back out to the server selection screen. Here's the World log about when that happens:

Code:

[08.21. - 00:43:51] [WORLD__CONSOLE] New zoneserver #8 from 127.0.0.1:1085
[08.21. - 00:43:51] [WORLD__ZONE] [8] Zone started with name dynamic_08 by launcher zone
[08.21. - 00:43:51] [WORLD__ZONE] [8] Auto zone port configuration.  Telling zone to use port 7007
[08.21. - 00:44:50] [WORLD__CLIENT] New connection from 192.168.0.1:50770
[08.21. - 00:44:50] [NET__IDENT_TRACE] 192.168.0.1:50770: First opcode 0x4dd0 did not match expected 0x2792
[08.21. - 00:44:50] [NET__IDENT_TRACE] 192.168.0.1:50770: Tried patch 6.2_world, and it did not match.
[08.21. - 00:44:50] [NET__IDENT_TRACE] 192.168.0.1:50770: First opcode 0x4dd0 did not match expected 0x2ec9
[08.21. - 00:44:50] [NET__IDENT_TRACE] 192.168.0.1:50770: Tried patch 6.2_zone, and it did not match.
[08.21. - 00:44:50] [NET__IDENT_TRACE] 192.168.0.1:50770: First opcode matched 0x4dd0 and length matched 464
[08.21. - 00:44:50] [NET__IDENTIFY] Identified stream 192.168.0.1:50770 with signature Titanium_world
[08.21. - 00:44:50] [WORLD__CLIENT] Checking inbound connection 192.168.0.1 against BannedIPs table
[08.21. - 00:44:50] [WORLD__CLIENT] Connection 192.168.0.1 PASSED banned IPs check.  Processing connection.
[08.21. - 00:44:50] [WORLD__CLIENT] Fragg1n: Logged in. Mode=(CharSel)
[08.21. - 00:44:50] [WORLD__CLIENT] Fragg1n: LS Account #5
[08.21. - 00:45:20] [WORLD__CLIENT] Fragg1n: Attempting autobootup of tutorialb (189:0)
[08.21. - 00:45:23] [WORLD__ZONE] [8] Setting to 'tutorialb' (189:0)
[08.21. - 00:45:23] [WORLD__CLIENT] Fragg1n: Entering zone tutorialb (189:0)
[08.21. - 00:45:23] [WORLD__ZONE] [8] [tutorialb] Broadcasting a world time update
[08.21. - 00:45:24] [WORLD__ZONE] [8] [tutorialb] Setting to 'tutorialb' (189:0)
[08.21. - 00:45:24] [WORLD__CLIENT] Fragg1n: Sending client to zone tutorialb (189:0) at 192.168.0.2:7007
[08.21. - 00:45:24] [WORLD__CLIENT] Fragg1n: Client disconnected (not active in process)


serivoth1234 08-27-2009 12:46 PM

I am experiencing the same issue as posted above. I've been unable to correct this issue thus far. Any suggestions would be greatly appreciated.

Dokuton 03-30-2011 08:20 PM

same thing happening to me i guess he never got the fix

provocating 03-30-2011 08:22 PM

Actually the login server is working beautifully.

Shiny151 03-30-2011 11:23 PM

Quote:

Originally Posted by Dokuton (Post 198030)
same thing happening to me i guess he never got the fix

I was finally able to resolve the issue. I posted in this thread:

http://www.eqemulator.org/forums/sho...138#post181138


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