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I am doubtful, but on the other hand the strings are listed as "Global%d_amr" and "LoadArmor%d" in the client so maybe. |
I went ahead and tested this myself.
Short answer is "no", long answer is "not unless you modify a single byte in the client". There's a loop that terminates when a < 24 comparison fails; extending that number allows more LoadArmor texture sets to be read. Need to modify the WLD file in the global##_amr.s3d file to make it work right, but would be easy to make a program for that. Should be easy to add texture 23 armors for non-monk races without any client modifications, at least. I wanna see if swap animated textures are supported on player models, but that's probably unlikely. |
velious armor graphics are the best!
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winter....came.
been playing R99 again after 2 years away, ogod. glad to see that my pictures were saved and used on the wiki. http://wiki.project1999.com/Players:Fashion |
also, hope Trev finally figured out it was a Game of Thrones reference lol
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