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-   -   Velious Armor Textures - screenshots and a little more (https://www.eqemulator.org/forums/showthread.php?t=29595)

Zaela_S 06-18-2014 08:39 AM

Quote:

Originally Posted by knowom (Post 231387)
I wanted to test it myself, but my db seems to be partially fubar atm items up showing up atm since I last went to do a peqdb update on it screwed up the sourcing proces apparently.

If you can log in you could just use #wc to test.

I am doubtful, but on the other hand the strings are listed as "Global%d_amr" and "LoadArmor%d" in the client so maybe.

Zaela_S 06-19-2014 03:13 AM

I went ahead and tested this myself.

Short answer is "no", long answer is "not unless you modify a single byte in the client". There's a loop that terminates when a < 24 comparison fails; extending that number allows more LoadArmor texture sets to be read.

Need to modify the WLD file in the global##_amr.s3d file to make it work right, but would be easy to make a program for that.

Should be easy to add texture 23 armors for non-monk races without any client modifications, at least.

I wanna see if swap animated textures are supported on player models, but that's probably unlikely.

Opttimus 06-21-2014 12:13 PM

velious armor graphics are the best!

Nyrod 02-07-2016 06:43 AM

winter....came.

been playing R99 again after 2 years away, ogod.

glad to see that my pictures were saved and used on the wiki.

http://wiki.project1999.com/Players:Fashion

Nyrod 02-07-2016 06:44 AM

also, hope Trev finally figured out it was a Game of Thrones reference lol


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