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up on closer look, the problem occur at the scope of fighting. right now, the rules are set like this :
FIGHT BEGIN : BOT) stop moving BOT melee) if have LOS, move to mob and attack else, stand and do nothing BOT caster) if have LOS and mob distance < spell range, nuke/debuff/dot else, stand and do nothing BOT healer) if have LOS with melee, heal else, stand and do nothing BOT pet) if no LOS with MOB, attack anyway, pet can walk thought walls ... -_-;; if mob distance < pet/master, move and attack else, run back and forth from master to mob FIGHT END I think the problems is the else part, need more work in there, like ... melee ) if no LOS with mob, move to me caster ) if no LOS with mob || mob too far, move to me healer ) if no LOS with melee || move to me pet class) if mob too far, move to me ...... maybe this will help ??? |
the bots will run through walls too. just do the PoN Hedge maze event and you'll see it clear as day...
Though, I did notice a while back that my bots generally had no troubles keeping up with me in lower guk (before i got my own SoW and Run Speed AA later). I almost never had to summon them when i was at base run speed. |
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