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sub EVENT_COMBAT { |
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What do you want him to do? According to the code you have given, he is acting as intended. If you aggro the NPC, his combat state changes to 1. If you are standing near him when he repops, he will isntantly aggro you. If you want to test it, you should try turning on your GM flag (#gm on) so that he won't aggro you until you attack him.
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Well hes non kos, and he shouldnt be casting the spell on a random player that just runs by. Hes an indifferent mob.
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Yea when I add in that extra stoptimer, the mob will only cast the spell once, instead of on the timer.
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I find it hilarious that you have been given a ton of examples of proper formatting and you still don't use a tab or space for anything. You will go far...
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Im sorry... Im very new to this, I cant find any of my old timer scripts to look off of. Ive read the examples I just still cant figure it out. Im still studying it. I just dont understand. Ive read tutorials on the site and the GeorgeS Tools lexicon page. Im trying. But I just cant get the darn thing to loop, but stop when the mob isnt in combat.
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Not to derail your thread anymore but its all part of the package. Nobody had to tell me to format things a certain way, I looked at examples and thought "damn that does make it alot easier to read and see errors." So when somebody is coming here asking about problems(and if you read the whole thread, he initially had syntax errors as well) and doesnt decide to make his code both more readable for him and for his audience, I do find it hilarious.
Either way our style is totally different Secrets but I can guarantee this guy will use more legible formatting from now on, so I count it as a victory :) |
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