ok tell me if I am reading the code right:
when timers runs out, the npc will check for - which which way he should be facing WHEN HE WAS SPAWNED, and set himself that way? I am just curious if 'moveto' command would cause him to "jump in place", since he would not be "turning" technically but "teleported" which usually causes "bumping up" like effect... Thought I guess its a minor issue. Very cool solution otherwise ;) |
Works like a charm Trevius =)
You guys figure out how to keep vendors from turning on inspect? Or at least a script to have them turn back quickly? Btw Chaos, they dont seem to teleport at all... if i #summon the npc, he will walk back to his spawn position.. (not sure if this is what ya meant tho) |
basically what I meant that it could cause them to 'warp'
but I am happy if they don't ;) |
I also noticed on Live that the npc changed heading facing toward you if you stand near them for a certain amount of time. whether it be a guard or vendor or quest. They all seems to do that after a few minutes of standing close to them. Otherwise they would go back to their original heading if you are not close to them. Not sure if it's all the npc that does that.
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That's interesting. That must be new (post DoDH I guess).
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it appeared that it was always like that because they do that on eqmac also. I never really paid attention to it until just recently when it comes to seeing how npc reacts with headings. It may be certain npc or most. I'll have to investigate it more.
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went on eqmac, the inn npc in north freeport changed heading to face me when I got close to it. I can see the innkeeper kinda flipped back to her original heading then back to me. I moved out and then back in and this time she did not changed heading. Seems to be random I guess. I went to find another npc "Linda Rains". She did not changed heading until I hail, face me the whole time i was close by. I finally moved out and about 5 mins later she changed back to her original heading. I guess They all go to their original heading if there is no one close by for a set amount of time or so it seem.
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