That worked!! Users can now log in. Thanks everyone!!!
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If you have a website for your users to login install Apache and php use this below i dug this up from May 2007 was posted on cavedude site
Code:
<?php Code:
<!-- Loginserver information. DO NOT EDIT --> Don't forget to edit C:\Windows\System32\drivers\etc\hosts Your welcome Warking! I enjoy seen chrsschb flip his desk over heheha 80) |
if you still need a file called PublicLogin.exe let me know 80) don't waste your time looking for it i found it in the back of the tool shed.
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After the latest 2214 revision has anyone noticed an issue with some clients logging in? I have one client that can still log in fine but sometimes gets disconnected randomly, but it could be his computer. I have another that once he enters his username and password it just crashes.
However, I can login fine locally. The related thread this is posted in is my setup from earlier in the year. Were there port changes in the latest DB update? Do I need to update my peqlogindb after a peq DB update? |
not that i'm aware of warking i had the same happen to me on f2p client (gets disconnected randomly). answer no need to update peqlogindb
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Ok I seem to have the same problem down to the T. I can login from internal computers fine but external ones can only get to the login server. As soon as they select the server it just hangs till it kicks them back to login. He said he fixed it with this
Changed the config files to the server hostname. server hosts file changed to add server IP = server hostname. Then Changing the client's windows and eq hostfiles for external IP = server hostname. eqhosts to server hostname:5999 I'm just not sure of what this is. I believe it is telling me to edit my config again and the client side but I'm not 100% sure of what it is I'm trying to edit. All ports are forwarded and external requests and see the server and it says up, but when they try and login it just hangs and won't pass them off to the world. I'm not sure where to go because it doesn't even give me any errors. I can see the fix seems to be right here I just don't understand it. Can anyone help me out with this a little? |
make sure your server is setup as a public server under variables in your peq database
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Already did. For the life of me I can't figure out why the login server won't hand the client off to the world.
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edit eqemu_config change the host to your real ip address or dot com etc. on the local use your network ip address
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Here is my eqemu_config
<server> <world> <shortname>old</shortname> <longname>Old School</longname> <address>192.168.0.9</address> <localaddress>75.134.xx.xxx</localaddress> <loginserver> <host>192.168.0.9</host> <port>5998</port> <account>admin</account> <password>xxxxxxxx</password> </loginserver> <!--<locked/>--> <!-- <unlocked/> --> <!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown --> <tcp ip="192.168.0.9" port="9000" telnet="enable"/> <!-- Sets the shared key used by zone/launcher to connect to world --> <key>12345</key> <!-- Enable and set the port for the HTTP service. Defaults are shown --> <http port="9080" enabled="true" mimefile="mime.types" /> </world> <!-- Chatserver (channels) information. Defaults shown --> <chatserver> <host>channels.eqemulator.net</host> <port>7778</port> </chatserver> <!-- Mailserver (in-game mail) information. Defaults shown --> <mailserver> <host>192.168.0.9</host> <port>7779</port> </mailserver> <zones> <defaultstatus>20</defaultstatus> <!-- Sets port range for world to use to auto configure zones --> <ports low="7000" high="7100"/> </zones> <database> <host>127.0.0.1</host> <port>3306</port> <username>root</username> <password>yes</password> <db>peq</db> </database> <!-- Launcher Configuration --> <launcher> <!-- <logprefix>logs/zone-</logprefix> --> <!-- <logsuffix>.log</logsuffix> --> <!-- <exe>zone.exe or ./zone</exe> --> <!-- <timers restart="10000" reterminate="10000"> --> </launcher> <!-- File locations. Defaults shown --> <files> <!-- <spells>spells_us.txt</spells> --> <!-- <opcodes>opcodes.conf</opcodes> --> <!-- <logsettings>log.ini</logsettings> --> <!-- <eqtime>eqtime.cfg</eqtime> --> </files> <!-- Directory locations. Defaults shown --> <directories> <!-- <maps>maps</maps> --> <!-- <quests>quests</quests> --> <!-- <plugins>plugins</plugins> --> </directories> </server> |
Address and local address are reversed. Local is your local network address, address is your public address on the internet.
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Yep that was it. Man I guess I have been looking at this for too long to have missed something so simple. Thanks for the help! Up and running like a champ now.
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im still figuring it out trying some stuff first before posting alot
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Code:
[Fri Apr 25 15:40:23 2014]00043:*** WorldAuthenticate. Error connecting to 75.114.228.31:9000 [client:DisconnectReasonConnectFail,server:DisconnectReasonNone] what your server just told me your problem is on step 11 http://www.eqemulator.org/forums/showthread.php?t=29043 |
Quote:
I'm having the exact same problems everyone here is expressing. Here is my EQ config file Code:
<?xml version="1.0"> INTERNAL IP address: 192.168.x.x INTERNAL IP address: 25.46.53.1xx ROUTERS IP Address: 192.168.x.x EXTERNAL IP address: 75.114.228.xx And this is from my database, so i think ive made it public? Code:
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