Caryatis i could pick it back up again and get working but i have no access to upload newer conf files etc. i can post the newer voa.conf
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lerxst2112 ok then what is Hot =House of Thule what is Voa=Veil of Alaris what is RoF = Rain of Fear them are expansions of Everquest just becasue they don't know how to update the clientversions list doesn't mean it's not supported i have all ready update the newer VoA opcode on my server as of 9/18/2012
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NoPort, just let it go man. I don't know why you even keep posting here since its all just a bunch of unintelligible symbols to you.
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Noport, you could try actually contributing valid .diff files for a change. It would not stop Caryatis from mocking you any less, but it would at least be productive for the community.
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Sadly, in our barren wasteland of servers the latest client that is supported is Underfoot. If only a true hero such as yourself would share his immense knowledge to bring us out of the dark ages... |
Man what the hell happened to this thread!!!
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Caryatis i speek english write english what language do you want me to put it so you can understand German no problem . i'm a computer tech i quess that is why im talking way over your head 80)
sorvani http://www.eqemulator.org/forums/sho...t=35177&page=2 so what your telling me they removed them from svn ? |
Apparently they don't teach reading comprehension and logic in computer tech school.
Nobody can get those clients you claim to have working. If you wish to make a diff against the latest source code that works with the currently available live client then that would be useful. Anything else is just a waste of time. |
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Guess is spelled with a G, not a Q. |
Anything else is just a waste of my time 80)
Code:
# World Packets |
and that is why no one really cares about anything you say. that does not help the project integrate said opcodes easily, nor does it actually make a fully playable client.
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Note: Watch for New opcode added in Group and Op_Dz and New opcodes!
Code:
# world packets |
Opcodes for clients above SoD/underfoot?
I recently did a fresh build on 9/13/2013
I followed the instructions here: http://www.eqemulator.net/wiki/wikka...rverSetupGuide I had to get the new DB from PEQTGC: https://drive.google.com/folderview?...p=sharing#list People with HoT clients and above? can make characters but can't login to the server after that and time out. I noticed there were no opcodes for clients above SoD/Underfoot and I was wondering if there is a way to get new opcodes to use on my server for people with HoT clients or better. Apparently they can connect to other servers, did I miss something? I have an opcode for RoF but I don't think it works with the current live version or at least it did not for me. I would love to be able to use the live client if possible myself but if I recall correctly, something broke with that client/EQEMU back in Feb of 2013 or so. I don't even have a HoT client or VoA client myself to test with but if I can support people that do have those clients, I would add the opcode to my server if it is available. This is beyond my expertise so I posted this here in case there is a way to get these newer opcodes. Would they even work with the source code I grabbed back on 9/13/2013? I don't mind rebuilding again if needed. dew1960 |
https://github.com/EQEmu/Server/blob...gelog.txt#L504 (that's the changelog entry for 1/13/2013, for when the line ref changes.)
HoT and VoA clients were removed because there is no available download source for them. (They were actually just content patches to the UF client, if I remember correctly...) If you would like to try and salvage the patch code for your server, you will have to dig around in the old svn repo. Reverting to a revision prior to that patch date would be a good start... You will also need to adapt those files to the current eqemu server code..and from there, it get's hard... |
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