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-   -   Anyone see an issue..? (https://www.eqemulator.org/forums/showthread.php?t=35646)

joligario 08-13-2012 08:17 PM

I didn't go through much, but just got some obvious things for you:

Code:

sub EVENT_AGGRO {
  quest::setnexthpevent(99);
  quest::settimer("DT",1);
  quest::settimer("Slow",2);
  quest::settimer("Nuke",3);
}

sub EVENT_HP {
  if($hpevent == 99) {
    quest::shout2("You dare face the might of Vishimtar, mortals?!?!!");
    quest::setnexthpevent(75);
  }
  if($hpevent == 75) {
    quest::shout2("The power of the dragon ancients grows inside of me!");
    quest::setnexthpevent(50);
  }
  if($hpevent == 50) {
    quest::shout2("I...am...the Destroyer!!!");
    quest::setnexthpevent(25);
  }
  if($hpevent == 25) {
    quest::shout2("Arrghh! You will not defeat me!");
    quest::setnexthpevent(1);
  }
  if($hpevent == 1) {
    quest::shout2("Ahh.. My power was not.... Strong enough...");
  }
}
 
sub EVENT_DEATH {
  quest::stoptimer("DT");
  quest::stoptimer("Slow");
  quest::stoptimer("Nuke");
}
 
sub EVENT_SLAY {
  quest::shout("You cannot stand yourself against a dragon god $name!");
}
 
sub EVENT_TIMER {
  if ($timer eq "DT") {
    quest::shout("DT TEST");
  }
  if ($timer eq "Slow") {
    quest::shout("SLOW TEST");
  }
  if ($timer eq "Nuke") {
    quest::shout("NUKE TEST");
  }
}


bad_captain 08-13-2012 08:44 PM

Code:

Sub EVENT_TIMER {
if ($timer == DT) {
quest::shout("TEST");
if ($timer == Slow) {
quest::shout("TEST");
if ($timer == Nuke) {
quest::shout("TEST");
}
}

Count your brackets... 4 starting brackets, 2 ending brackets.

Reynin89 08-13-2012 08:56 PM

Jolig that is working thanks a lot! What was wrong with it?

bad_captain, I see I had 4 starting brackets and 2 ending, but where would the other 2 brackets have gone?

lerxst2112 08-13-2012 09:41 PM

There's a reason people format code, because it is much more obvious when things are wrong. Compare your code to this:

Code:

Sub EVENT_TIMER
{
        if ($timer == DT)
        {
                quest::shout("TEST");
               
        if ($timer == Slow)
        {
                quest::shout("TEST");
               
        if ($timer == Nuke)
        {
                quest::shout("TEST");
        }
}

Much more obvious where the problem is isn't it? I don't know what you edit with, but there are a ton of editors out there that do things like brace highlighting and matching that help to avoid these simple mistakes.

Uleat 08-13-2012 10:45 PM

This part:

Code:

Sub EVENT_TIMER {
if ($timer == DT) {
quest::shout("TEST");
if ($timer == Slow) {
quest::shout("TEST");
if ($timer == Nuke) {
quest::shout("TEST");
}
}


You're original posting was correct..the second one is wrong.

Quote:

[event handler] { // this bracket opens event handler procedure

[condition 1] { // this bracket opens condition 1 procedure
do_work_1;
} // this bracket closes condition 1 procedure

[condition 2] { // this bracket opens condition 2 procedure
do_work_2;
} // this bracket closes condition 2 procedure

} // this bracket closes event handler procedure

There could still be other issues, but this is how procedures should be wrapped.

I don't know if perl let's you use single-line conditional statements. If it does, and that's what you're attempting to do,
then the con checks shouldn't have the opening bracket after it.

IF perl does let you, it should look like this. Otherwise you need both open and close brackets around any procedure or
sub-procedure.

Code:

Sub EVENT_TIMER {
        if ($timer == DT)
                quest::shout("TEST");
        if ($timer == Slow)
                quest::shout("TEST");
        if ($timer == Nuke)
                quest::shout("TEST");
}

EDIT: omg..did it really take almost 3 hours to post this?? I'm so dense that I must be warping the very fabric of space-time...

wolfwalkereci 08-14-2012 01:20 AM

Here try this.
Also look at this:
Quote:

void quest::settimer(const char *timer_name, int seconds) {
So you basically set it to check DT (death touch?) every 1 second, slow every 2 and nuke every 3 or am I just way tired and reading that wrong.
Code:

sub EVENT_COMBAT {
        if ($combat_state == 1) {
                quest::setnexthpevent(99);
                quest::settimer(DT,1);
                quest::settimer(Slow,2);
                quest::settimer(Nuke,3);
        } else {
                quest::stoptimer("DT");
                quest::stoptimer("Slow");
                quest::stoptimer("Nuke");
                quest::depop();
        }
}

sub EVENT_HP {
        if($hpevent <= 99 && $hpevent >= 98) {
                quest::shout2("You dare face the might of Vishimtar, mortals?!?!!");
                quest::setnexthpevent(75);
        }
        if($$hpevent <= 75 && $hpevent >= 74) {
                quest::shout2("The power of the dragon ancients grows inside of me!");
                quest::setnexthpevent(50);
        }
        if($hpevent <= 50 && $hpevent >= 49) {
                quest::shout2("I...am...the Destroyer!!!");
                quest::setnexthpevent(25);
        }
        if($hpevent <= 25 && $hpevent >= 24) {
                quest::shout2("Arrghh! You will not defeat me!");
        }
}

Sub EVENT_DEATH {
        quest::shout2("Ahh.. My power was not.... Strong enough...");
        quest::stoptimer(DT);
        quest::stoptimer(Slow);
        quest::stoptimer(Nuke);
}

Sub EVENT_SLAY {
        quest::shout("You cannot stand yourself against a dragon god $name!");
}

Sub EVENT_TIMER {
        if ($timer == DT) {
                quest::shout("TEST"); }
        if ($timer == Slow) {
                quest::shout("TEST"); }
        if ($timer == Nuke) {
                quest::shout("TEST"); }
}


Maze_EQ 08-14-2012 08:55 AM

If you need additional help you can contact me at akaishigpg@gmail.com

c0ncrete 08-14-2012 01:15 PM

as for your timer checks, when you are using a string, you should enclose it in quotations and use the eq operator (if the name of your timer is an integer, you don't need the quotations and you use == instead). it's also better practice to use elsif for when you only expect a single condition to be met, otherwise the script will continue to evaluate the rest of the conditions instead of stopping at the first one it sees. here's an example:

Code:

Sub EVENT_TIMER
{
        if ($timer eq "DT")
        {
                quest::shout("DT timer triggered");
        }
        elsif ($timer eq "Slow")
        {
                quest::shout("Slow timer triggered");
        }
        elsif ($timer eq "Nuke")
        {
                quest::shout("Nuke timer triggered");
        }
}

additionally, i don't think it's necessary to explicitly stop timers on NPC death.

sorvani 08-14-2012 03:52 PM

Quote:

Originally Posted by c0ncrete (Post 211693)
additionally, i don't think it's necessary to explicitly stop timers on NPC death.

You generally do not have to. there have been a few rare oddities (MB in PoI) on PEQ where timers and such seem to not stop correctly on zone shutdown, but never noticed anything hang up past NPC death.

chrsschb 08-14-2012 11:47 PM

Quote:

Originally Posted by sorvani (Post 211695)
You generally do not have to. there have been a few rare oddities (MB in PoI) on PEQ where timers and such seem to not stop correctly on zone shutdown, but never noticed anything hang up past NPC death.

combatstate == 0 covers both avenues (raid wipe/agro drop and death)


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