That is a good working example many people can look at and follow Kayen.
Even a total nub like myself! |
It is unfortunate that AAs have to be so complex to manage in the DB. The problem lies in how SOE reworked their AA system after Titanium, and even in how it worked in Titanium. I am sure they could have made a much better system for them, but since they did not, we have to deal with what we have available to us.
Editing AAs can at least be done now in the DB thanks to the work Kayen did. It definitely takes some getting used to, and even once you learn how to do it, it is hard to retain the info unless it is fresh in your head. |
Thanks again Kayen for walking me through this. I got it all to work except for one thing. In game, in the AA window my new AA is labeled:
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Yep, that was it. I just added:
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2001^1^Advanced Innate Strength II Thanks again Kayen, I am rolling now. |
You can technically just use the same desc and title id of the 'Advanced Innate Strength', need to make sure though if on SoF you are set the sof_next_skill = to the skill_id of Advanced Innate Strength.
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So here's my next question: If I used a dbstr_us file from a SoF client or one of the others more recent than Titanium (HoT, Und) could I get more functional AAs in the Titanium client since there are many things in the database already that Titanium is not using? Has anyone tried this? Could someone PM me to set up emailing me a copy of the SoF dbstr_us file so that I can try it? (I hope I didn't violate any laws asking for that.)
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You can technically get SoF+ AA's in Titanium but you need to set the client version on all those AA's and also adjust all the fields only effect Titanium AA. It is not as simple as just having the dbstr_us. Basically all the dbstr file does it allow the names and description to display correctly.
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It's clientvar, right there in front of me. Sorry about that, now I feel sheepish. |
Could someone please check the "Healing Gift Mastery" (skill_id=1086) entry in the aa_effects table? I don't see it there.
Healing Gift Mastery exists in the altadv_vars table and also shows up in game just fine, but there are no entries for it in that other table (aa_effects). Maybe that's okay? Or maybe you can buy it, but there is no functionality behind it? Will someone please take a look at this? |
Yeah looks like its missing should be 2% per rank for the 3 ranks.
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In reviewing this also found the SoF+ Healing Adept AA's were not set to the correct values.
Committed an sql to resolve all these issues. |
Thanks Kayen, I appreciate that. I am still working through AAs and I'll keep an eye out for anything else.
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Healing Gift VII in the aa_effects table, it's skill_id = 12454. Usually in this table the aaid (skill_id) increments with each rank, so it gets higher, but the other two entries here are aaid=12453, 12452, going lower.
Furthermore, the base1 value for 12454 is a 3, and then it also gets lower to a 2 then 1. So, seems like the skill_id for Healing Gift VII should be 12452 OR the other entries for it in the aa_effects table should increment, 12455, 12456 (adjusting the base1 values for each so that they all correspond correctly). Or it all may be okay and just work because I don't understand the implementation of it all well enough. But I thought I should bring it up here to make sure. |
In addition to the previous post...
I could not find Finishing Blow, skill_id=119 in the aa_effects table. Could someone please double check these things for me? |
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