#loc is exactly what I was looking for thanks :)
Think I've got it pretty much figured out configure the target_zone_id's then for zone_points go to zone line do a 180 turn stand in the spot you'd like to zone in to as if you coming out of that zone line do #loc copy the x, y, z, and heading info plug it into db target_x/y/z/heading go to other zone line do same thing and should all work generally speaking. |
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REPLACE INTO `zone_points` (`id`, `zone`, `version`, `number`, `y`, `x`, `z`, `heading`, `target_y`, `target_x`, `target_z`, `target_heading`, `zoneinst`, `target_zone_id`, `target_instance`, `buffer`, `client_version_mask`) VALUES (641, 'innothule', 0, 2, -1131.29, 1893.76, -9.22, 0, 1450.6, -1089.6, -47.1, 136.9, 0, 20, 0, 0, 4294967295); I think a practical use of a way to zone into kithicor I'll probably try and hopefully I can set a new zone_point leading back out is to a door on one of the houses in kithicor leading a door on one of the houses in misty as short cut tunnel route those sneaky hafling twerps devised! Wonder if zone_points could be made to have race size restrictions because that would be somewhat hilarious making it small race only. |
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