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NatedogEZ 04-12-2015 10:52 AM

Actually Im a noob it only sends the wrong animation when doing a projectile.. the graphic of the projectile is fine :p

Using the shoot bow animation since it defaults to itemtype 27

provocating 04-12-2015 07:36 PM

Item 80864 worked fine.

Code:

INSERT INTO `items` (`id`, `minstatus`, `Name`, `aagi`, `ac`, `accuracy`, `acha`, `adex`, `aint`, `artifactflag`, `asta`, `astr`, `attack`, `augrestrict`, `augslot1type`, `augslot1visible`, `augslot2type`, `augslot2visible`, `augslot3type`, `augslot3visible`, `augslot4type`, `augslot4visible`, `augslot5type`, `augslot5visible`, `augslot6type`, `augslot6visible`, `augtype`, `avoidance`, `awis`, `bagsize`, `bagslots`, `bagtype`, `bagwr`, `banedmgamt`, `banedmgraceamt`, `banedmgbody`, `banedmgrace`, `bardtype`, `bardvalue`, `book`, `casttime`, `casttime_`, `charmfile`, `charmfileid`, `classes`, `color`, `combateffects`, `extradmgskill`, `extradmgamt`, `price`, `cr`, `damage`, `damageshield`, `deity`, `delay`, `augdistiller`, `dotshielding`, `dr`, `clicktype`, `clicklevel2`, `elemdmgtype`, `elemdmgamt`, `endur`, `factionamt1`, `factionamt2`, `factionamt3`, `factionamt4`, `factionmod1`, `factionmod2`, `factionmod3`, `factionmod4`, `filename`, `focuseffect`, `fr`, `fvnodrop`, `haste`, `clicklevel`, `hp`, `regen`, `icon`, `idfile`, `itemclass`, `itemtype`, `ldonprice`, `ldontheme`, `ldonsold`, `light`, `lore`, `loregroup`, `magic`, `mana`, `manaregen`, `enduranceregen`, `material`, `herosforgemodel`, `maxcharges`, `mr`, `nodrop`, `norent`, `pendingloreflag`, `pr`, `procrate`, `races`, `range`, `reclevel`, `recskill`, `reqlevel`, `sellrate`, `shielding`, `size`, `skillmodtype`, `skillmodvalue`, `slots`, `clickeffect`, `spellshield`, `strikethrough`, `stunresist`, `summonedflag`, `tradeskills`, `favor`, `weight`, `UNK012`, `UNK013`, `benefitflag`, `UNK054`, `UNK059`, `booktype`, `recastdelay`, `recasttype`, `guildfavor`, `UNK123`, `UNK124`, `attuneable`, `nopet`, `updated`, `comment`, `UNK127`, `pointtype`, `potionbelt`, `potionbeltslots`, `stacksize`, `notransfer`, `stackable`, `UNK134`, `UNK137`, `proceffect`, `proctype`, `proclevel2`, `proclevel`, `UNK142`, `worneffect`, `worntype`, `wornlevel2`, `wornlevel`, `UNK147`, `focustype`, `focuslevel2`, `focuslevel`, `UNK152`, `scrolleffect`, `scrolltype`, `scrolllevel2`, `scrolllevel`, `UNK157`, `serialized`, `verified`, `serialization`, `source`, `UNK033`, `lorefile`, `UNK014`, `svcorruption`, `UNK038`, `UNK060`, `augslot1unk2`, `augslot2unk2`, `augslot3unk2`, `augslot4unk2`, `augslot5unk2`, `augslot6unk2`, `UNK120`, `UNK121`, `questitemflag`, `UNK132`, `clickunk5`, `clickunk6`, `clickunk7`, `procunk1`, `procunk2`, `procunk3`, `procunk4`, `procunk6`, `procunk7`, `wornunk1`, `wornunk2`, `wornunk3`, `wornunk4`, `wornunk5`, `wornunk6`, `wornunk7`, `focusunk1`, `focusunk2`, `focusunk3`, `focusunk4`, `focusunk5`, `focusunk6`, `focusunk7`, `scrollunk1`, `scrollunk2`, `scrollunk3`, `scrollunk4`, `scrollunk5`, `scrollunk6`, `scrollunk7`, `UNK193`, `purity`, `evolvinglevel`, `clickname`, `procname`, `wornname`, `focusname`, `scrollname`, `dsmitigation`, `heroic_str`, `heroic_int`, `heroic_wis`, `heroic_agi`, `heroic_dex`, `heroic_sta`, `heroic_cha`, `heroic_pr`, `heroic_dr`, `heroic_fr`, `heroic_cr`, `heroic_mr`, `heroic_svcorrup`, `healamt`, `spelldmg`, `clairvoyance`, `backstabdmg`, `created`, `elitematerial`, `ldonsellbackrate`, `scriptfileid`, `expendablearrow`, `powersourcecapacity`, `bardeffect`, `bardeffecttype`, `bardlevel2`, `bardlevel`, `bardunk1`, `bardunk2`, `bardunk3`, `bardunk4`, `bardunk5`, `bardname`, `bardunk7`, `UNK214`, `UNK219`, `UNK220`, `UNK221`, `UNK222`, `UNK223`, `UNK224`, `UNK225`, `UNK226`, `UNK227`, `UNK228`, `UNK229`, `UNK230`, `UNK231`, `UNK232`, `UNK233`, `UNK234`, `UNK235`, `UNK236`, `UNK237`, `UNK238`, `UNK239`, `UNK240`, `UNK241`, `UNK242`) VALUES (80684, 0, 'Ball of Sunlight', 25, 47, 0, 25, 25, 25, 0, 25, 25, 0, 0, 8, 1, 1, 0, 2, 0, 0, 1, 0, 1, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 16448, 4278190080, '5', 0, 0, 0, 25, 48, 0, 0, 19, 0, 0, 25, 0, 0, 2, 1, 550, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 25, 0, 0, 0, 550, 0, 2187, 'IT11120', 0, 45, 0, 0, 0, 0, 'A ball of pure sunlight in the palm of your hand', 0, 1, 550, 0, 0, 0, 0, 0, 25, 0, 1, 0, 25, 0, 45827, 0, 0, 0, 75, 1, 0, 2, -1, 0, 24576, -1, 0, 5, 0, 0, 0, 0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2012-12-27 10:35:47', '', 0, 0, 0, 0, 1, 0, 0, '', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, NULL, '2009-08-12 11:57:59', NULL, '13THFLOOR', 0, '', 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, -1, 0, 0, '0000000000000000000', 0, '', -1, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 75, 0, '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2007-12-05 11:57:11', 0, 70, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

Torven 04-17-2015 05:49 AM

Btw, I wrote some bolt spell logic to require the player to aim his/her avatar at the target and to prevent bolt spells from going through walls for TAKP, if anybody is interested.

https://github.com/EQMacEmu/Server/b...ells.cpp#L2041

It's not true projectile code, but it's probably better than leaving them as super DD spells.

provocating 04-17-2015 08:34 PM

Quote:

Originally Posted by Torven (Post 239366)
Btw, I wrote some bolt spell logic to require the player to aim his/her avatar at the target and to prevent bolt spells from going through walls for TAKP, if anybody is interested.

https://github.com/EQMacEmu/Server/b...ells.cpp#L2041

It's not true projectile code, but it's probably better than leaving them as super DD spells.

I appreciate that. I am a long time lurker of your project.


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