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noudess 09-27-2014 11:39 AM

So where do I get the latest plugins that go with the latest source base. I just used my the same plugin directory I had (as well as my old quest dir).

#reloadpl yields command not recognized? Hailing npcs works and executes the quest file text. But all plugins failing.

This is new in my log files as well (not on prev server)

one-erudnext.log:[Quest] Loading perlemb plugins.
zone-erudnext.log:[Quest] Subroutine MakeTempPet redefined at (eval 47) line 1.
zone-erudnext.log:[Quest] Subroutine MakeTempPet redefined at (eval 47) line 1.
zone-erudnext.log:[Quest] Subroutine GetSkill redefined at (eval 47) line 1.
zone-erudnext.log:[Quest] Subroutine SignalClient redefined at (eval 47) line 1.
zone-erudnext.log:[Quest] Subroutine MakeTempPet redefined at (eval 47) line 1.
zone-erudnext.log:[Quest] Subroutine MakeTempPet redefined at (eval 47) line 1.

joligario 09-27-2014 12:01 PM

PEQ quests has the up-to-date plugins folder. Since more than Perl is used, the command was changed to reloadquest.

noudess 09-27-2014 12:18 PM

The quests file on their downloads page is from 2012 and I had that already.

I did find a link in one of the forums and downloaded the latest quest release, and grabbed the plugins and that made quests work again.

I had assumed that if I used my old quests that I didn't need new plugins, I guess not true.

Thanks for the help.

joligario 09-27-2014 01:02 PM

Good to hear. For future reference: https://code.google.com/p/projecteqquests/

noudess 09-27-2014 01:05 PM

I'm all set, but that link just points to the 2012 version like their page does.

joligario 09-27-2014 02:07 PM

It's an SVN. Don't download a package.

noudess 09-27-2014 03:20 PM

Quote:

Originally Posted by joligario (Post 234248)
It's an SVN. Don't download a package.

<-- ah, k thx!

KLS 09-27-2014 11:39 PM

http://www.peqtgc.com/releases/

I uploaded quests two days ago to our actual release place.

sorvani 09-27-2014 11:50 PM

You likely need to use the current plugins folder not an old one. just pull the full quest SVN down in a different folder and copy the plugins folder over.


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