We could all just wait for EQClassic to finally release.
https://i.imgflip.com/rfi3h.jpg (not srs, it'll never release) |
That was good chrsschb, lol.
I'll just start something. If it needs to be changed, it can be changed. |
I put some of my stuff here:
https://github.com/aduchaine/EQEmuCl...n/tree/AdrianD There is likely a better place to put large tables and large amounts of data and I am open to advice. I am new at the git stuff so please, suggest better methods. Thanks EDIT: I also don't care to have "ownership" of this stuff, and don't want it. If it can be set differently, please let me know. |
I suspect we need to coordinate an approach - my thoughts are:
1. Start with the current rev of eqemu and keep any changes required to "classic-ify" the code parameter driven and checked into the main code base so we're not creating a fork that will never get merged back into the main project. 2. Start with a current rev of PEQ and just create SQL patches to apply that if run sequentially will result in a "classic-ify'd' database. So for example the first giant SQL file for my database removes NPCs, doors, objects, items, etc. that are not Trilogy. This means that each revision of PEQ the project needs to ensure that the changes are applied but reviewed in case the change breaks something in the classic database. Publish the sql along with the eqemu code so if someone wants to 'classic'ify' their server they just apply that SQL in sequence to the current PEQ file. 3. Quests - open question, probably need to fork these entirely since I doubt any fixes made to quests are intended to revert them to classic. So what I see happening is a project to create a release of the server as of March 16 1999. Next, a release as of the first significant patch (1999-09-21?) and so on. Each release would be a snapshot in time of the server, allowing server operators to follow actual timelines for releases of functions etc. to create a truly classic experience. Regards, Mg |
Quote:
That being said I do not think you can merge back in if the changes are that drastic, sounds like a nightmare. |
Quote:
At the same time, if necessary I'd fork the code, keep applying updates and not change much so the code doesn't become so totally different than the main code base so as to preclude applying reasonable updates that would be useful in possible future expansions... Regards, Mg |
Well we have two different directives. My code will never go past Velious.
|
Quote:
Quote:
|
Quote:
Quote:
Of course, there are npcs and items which are a part of the expansion and they are not accurate. Many other quests, when enabled, may not be accurate to the era. I have only edited a very small portion of quests to reflect the era they were introduced. ...................... I've devised a simple "nomenclature" in the expansion columns I've added to a few tables. Without a full explanation, I've given 50k+ npcs a non-default value and 60k+ items a non-default value. Lot's of work remains, though. How classic or progression someone wants their server is again, their prerogative. I want to make it so the transition from what is now to something closer to an earlier era is simple. I've done this. I always wanted to make it so this could be used for new community members. Therefore, I don't make many changes to the actual data. My peq DB is not very different from the guy who started up today. Many first timers are not capable of making drastic code changes. This includes me. I'm not ready to go down a path where support will be hard to find by branching off from the main community. This is not a goal of mine. I think it's great to discuss and even plan for the full-range of possibilities. This is why I asked the question. I do not want to overcomplicate things and drive away support and assistance. Thanks |
This is getting bumped.
This deserves more attention. Out of the woodwork! Loosen the grip! Lets get something done. |
I agree whOle heartily!
|
If you are doing this by an Era by Era basis, like full progression then you are going to have to have a different quest pack for each era. After months of just reverting to Velious on my server I can tell you many quest are just flat out missing. Most are inaccurate with experience, mostly the newbie quest. We are still weeding out NPC's that out of era.
Drops rates are being changed on mob by mob basis, almost daily. Since it is unknown what they actually are. PEQ uses Magelo for drop rates but from my experience they are not accurate, even for the current era. |
Quote:
Quote:
It's also easy to drop all items outside of an expansion if those items are labelled with an expansion - like I have done for 60k+ items - so some of the magelo gen data dropping isn't necessary. This is what I'm basically talking about. Getting the data proper in the database is huge as everyone has said. I've made some of it so simple a caveman can help! |
I am pretty sure the Magelo issue has to lie with multiple items dropping off of creatures. Magelo drop rates do not show quantities so if a Crag Spider drops 8 silks, that would be a 800% drop rate on that one drop. I do not think Magelo's website ever shows above 100%
|
Quote:
I don't feel like carrying on and on about what I have done because I'm not an self-centered egomaniac like some. But, I also feel that I am doing a disservice to the segment of the community that wants classic/progression by not harping about what I have done (started). It's very important to get these things (lootdrops, items, npcs, other database stuff) correct. I've spent about as much time developing my system as I have changing data (maybe not, but I said this for effect). P99 has done it with whoever they have. I see no fucking reason a much larger community can't! Get with it... |
All times are GMT -4. The time now is 07:28 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.