Edit: removing my own launcher called Dynamics from my segment of the batch file since your perl script has 30 dynamics already. Perfect! Works like a charm!
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Would modifying your installed launcher to this work without any modifications to the database?
@echo off cls echo ***CLEARING OLD LOGS*** del "logs/zone/" /q shared_memory.exe start perl win_server_launcher.pl zones="30" zone_background_start loginserver kill_all_on_start zone.exe soldungb zone.exe everfrost exit |
Yes that would work
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Here's my version:
@echo off cls echo *** CLEARING OLD LOGS *** del "logs/zone/" /q shared_memory.exe start perl win_server_launcher.pl zones="30" zone_background_start loginserver kill_all_on_start echo starting zone start eqlaunch antonica start eqlaunch faydwer start eqlaunch odus start eqlaunch luclin start eqlaunch kunark start eqlaunch velious start eqlaunch ykesha start eqlaunch planes exit |
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Yes, I spent a fair bit of time creating my db entries. I could export them for you if you like
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This is a pure insert-only sql script, it won't drop or update any conflicting rows.
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Scratch my previous startup script, the eqlaunch portion of it fails because the rest of the server isn't up for the zones to connect to yet. I'll add a pause before the static section.
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Ok, adding statics made the game glitchy. I was able to log in without a problem, but a friend coming in remotely couldn't load past character select. Without having the statics, he was able to load in just fine. I'll do some digging and see what I can figure out and come back to this.
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You should have at least 2 dynamic zones in addition to any static ones.
(You'll really need more than that..but, that is a bare minimum.) If a player is logged out in a non-static zone, you need at least 1. If that same player attempts to 'zone' to another non-static zone, you'll need at least 2. Player population is a major factor in how many dynamic zones you will need. |
Uleat pretty much says it all. You need one zone launcher available for each and every
seperate zone that a player is trying to zone in to (even from login). I personally don't run statics. I have 75 dynamics which right now is an overkill, but the resources are plenty enough. If you're simply trying to run statics to control mob spawns, it's not really needed. The respawn timers work well enough for me, that even trying to do a #repop will not reset that timer. |
How did you get it to have 75 dynamics? This is getting a little more complicated than I anticipated, I guess I'll just set increased shutdown delay in Zone table and run extra dynamic zones as a good compromise.
The issue though with dynamics is like for lockjaw for instance if he isn't popped you could leave the zone then come back and he may be up. Also what are the benefits to running extra dynamics? |
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