It works!!!!!!
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Amazing !!!
Would be there a way to turn on or off stuff in the client? Like guildmanager is not accessable with only kunark. Any kinda work around on this or do you need to be a major haxxhaxxhaxxx..... |
well just have to find the place in the server code were it defines what is in each expansion setting and it should be a minor edit once you find that
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From one of grumpy's old posts, this list may work:
Code: 0 - classic 1 - ruins of kunark 2 - scars of velious 4 - shadows of luclin 8 - planes of power 16 - legacy of ykesha 32 - lost dungeons of norrath 64 - gates of discord 128 - omens of war 256 - dragons of norrath 512 - depths of darkhallow 1024 - prophecy of ro 2048 - serpent's spine 4096 - the burried sea 8192 - secrets of faydwer Add the numbers up to give you the expansion you want. 0 + 1 + 2 + 8 + 16 + 32 + 64 = 123 (For GoD) |
This has always worked. What is the revelation here? You may have to dig up prior post, but it has always worked. It is just for client specific things though, not much in the database itself.
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Yes, it is a good thing. I was just confused thinking it was broken at some point, but looking back at the source I see it has not changed. So the entire thread confused me.
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Hmm? None of the off the shelf databases had the option to change World:UseClientBasedExpansionSettings. If you knew to add in that row in the database then you must have kept that a secret lol.
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There was a time when running a server required intimate knowledge of many things..that time has passed...
https://github.com/EQEmu/Server/blob...elog.txt#L4203 |
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"Secrets: Added expansion settings to the rule_values table instead of the variables. The PVP settings will also be here now, too. (See Optional SQL with this update.)" We aren't saying the code was bad. We are saying that the databases never accurately reflected the code. By indirectly saying we don't have intimate knowledge are you saying that you expect everyone to verify all the code that refers to rule_values? If you verified it yourself and knew this was a problem then why didn't you help the numerous threads of people who couldn't get it to work? The fact is that Grumpy is the first person to discover this problem in the PEQ based databases and/or was the first one to share it so he deserves all the credit. |
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And with these things, I am leaving the thread. There is no problem, was never a problem.
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The only thing I discovered was the fact the actual "rule" was not added into the rules_values in database.
I have already know for a long time, that all the rules added in the source code (ruletypes.h) are not all added in the peq database. One just has to simply add that rule_value in their database. The only reason I brought it up here, was because people who download pre-compiled binaries (installer), will not know about this. But people who actually build their own server and compile their own source code have this knowledge. What Uleat was referring to here : Quote:
anyone a "cutomized" server. You have to do that yourself. That would mean learning. Much of it is covered on these forums in the past. |
Firstly this is a PROBLEM with the peq database you can't argue with that. There is an expansionsetting rule that does nothing since it is disabled on the server. Does that make sense? It is misleading you to believe the setting works when it doesn't because it's companion setting is missing from the database. So if I was cavedude I would fix this problem.
Again even if you know that not all code rule values are in the database this wouldn't be obvious unless you basically have the rule values pretty much memorized and like grumpy, were actively searching through them in the server code for weeks like he was. If he didn't stumble across this it would be broken for virtually all of us for a very long time. That said no I did not know that all the server rule values weren't in the database. It is pretty normal to assume they are. I'm sure most if not all of you were actually told by someone about this. I have compiled my own server code many times and built my own server from scratch many times and even made edits to my server code and I still never knew this because no I didn't randomly spend lots of time inside 1 out of hundreds of server code files... So don't hate. |
Anyway... I'm getting an error now your xml files don't match up with current everquest files type thing and it references a bank button in my uierrors.txt file in my client.
So my question is, how do I hack this error so it doesn't show? Is this error message coming from the server or client and how do I disable it? I appreciate any help. |
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