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-   -   Compile problems over the past couple days (https://www.eqemulator.org/forums/showthread.php?t=16736)

fathernitwit 11-03-2004 03:38 AM

aight, now that lethal pointed out the problem, I know whats wrong with this at least. I didnt even think about the overloaded function intercepting write calls with 2 int args... I am correcting it right now.



and actually on unix, all it did was print a bunch of the binary to the log files, rather interesting.

cavedude 11-03-2004 07:20 AM

Not sure if this helps, but I lock up right after zoning in. I compiled with .NET both with perl and without. The output stayed the same:

Quote:

Read group ID for 'Xinan': 0
[Error] HandlePacket() Opcode error: Unexpected packet during CLIENT_CONNECTING:
opcode: 0x%04x, size: %i Error message: %s Client error: %s dbasync->Add
Work() returned false, client crash SELECT faction_id,current_value FROM fac
tion_values WHERE char_id = %i SELECT id,profile,zonename,x,y,z,guild,guildrank
FROM character_ WHERE id=%i
Unexpected packet during CLIENT_CONNECTING: OpCode: 0x0355, size: 4
0: 48 1F 73 00 | H.s.
[Error] HandlePacket() Opcode error: Unexpected packet during CLIENT_CONNECTING:
opcode: 0x%04x, size: %i Error message: %s Client error: %s dbasync->Add
Work() returned false, client crash SELECT faction_id,current_value FROM fac
tion_values WHERE char_id = %i SELECT id,profile,zonename,x,y,z,guild,guildrank
FROM character_ WHERE id=%i SELECT status,name,lsaccount_id,gmspeed,revoked
FROM account WHERE id=%i Ghosting client: Account ID:%i Name:%s Character:%s
IP:%s GetAuth() returned false kicking client WARNING: Setting datarate for cl
ient to 5.0 expect a client lock up =( HandlePacket() OP_SetDataRate INVALID re
quest : %f <= 0 HandlePacket() OP_SetDataRate request : %f Wrong size on OP_Set
Datarate. Got: %i, Expected: %i bazaar Scribing a spell without an inst on your
cursor? Scribing spell: inst exists but item does not or spell ids do no
t match. Unexpected error: spell id out of range Wrong size on OP_MemorizeSpe
ll. Got: %i, Expected: %i o??;?à+? R+?àdQF? áAThe total trade is: %i PP, %
i GP, %i SP, %i CP %s adds some coins to the trade. Local: Summoning %s to %
i, %i, %i %s left the zone. %s logged out. Client linkdead: Client disco
nnected (cs=e): Client disconnected (cs=d): Client disconnected (cs=k):

+#;%s died. pe: Player got a % Rezz OP_GMTrainSkill: failed client: %
s t_level: Wrong Training Skill (abilities) Training language: Wrong Tra
ining Skill (languages) %i Commands not available. command_add() - too m
any aliases for command %s. Increase the value of CMDALIASES in command.h an
d rebuild. command_add() - Command '%s' is a duplicate - check command.cpp.
Not all points are set! Error adding PRange! Successfully added PRange: %i
Last modified on: %s Mon Nov 1 19:57:17 2004 Compiled on: %s
at %s Nov 3 2004 13:49:20 %s EQEM
Unexpected packet during CLIENT_CONNECTING: OpCode: 0x02e9, size: 8
0: 67 00 00 00 40 00 00 00 | g...@...
Client linkdead: Xinan
Dropping client: Process=false, ip=192.168.2.6, port=4049
[Status] Zone Shutdown: felwithea (61)

hypershadow66 11-03-2004 01:02 PM

when it boots up a zone i get an error about temporary merchant templates. it says

Code:

[Status] Loading Temporary Merchant Lists...
Error in LoadTempMerchantData query 'select ml.npcid,ml.slot,ml.itemid,ml.charge
s from merchantlist_temp ml, npc_types nt, spawnentry se, spawn2 s2 where nt.id=
ml.npcid and nt.id=se.npcid and se.spawngroupid=s2.spawngroupid and s2.zone='cab
east' group by ml.npcid,slot order by npcid,slot asc' #1054: Unknown column 'ml.
npcid' in 'field list'

How do i fix it i just added a merchantlist_temp table, but dont know where to go from there. do i even need to worry about this. I have 0 merchants in any zone right now as well

Edit:: as we;; as that, the black screen erroring is gone... although now it just looks like its loading into the zone but goes back to login after a few minutes. is my DB wrong or is it still the server?

Elkay 11-03-2004 02:47 PM

My compile problems were resolved tonight as of about 6PM and the emulator also runs without crashing.

hypershadow66 11-03-2004 04:29 PM

hmm, well it never worked for me but thankfully ajb20 got me a working compile and my server finally works =D. but its the 29th compile

Elkay 11-05-2004 09:59 AM

Couple new compile problems on the CVS as of 11/4 and into 11/5..

c:\Projects\eqemu\EQEmuCVS\Source\zone\PlayerCorps e.cpp(721): error C2664: 'Group::SplitMoney' : cannot convert parameter 5 from 'Corpse *const ' to 'Client *'
c:\Projects\eqemu\EQEmuCVS\Source\EMuShareMem\MMF. cpp(302): warning C4532: 'return' : jump out of __finally block has undefined behavior during termination handling

Just a heads up.

Edgar1898 11-05-2004 10:18 AM

Yup, already fixed, it should be on SF in a couple of hours or you can download the fix (I'm uploading the source as well) when I update the DR2 release in a few minutes.


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