I honestly cannot imagine a low population emulator without PoK. I am definitely one to long for the glory days, but without a few hundred folks around to carry my lazy ass around, gimme a port stone and book any day. :)
But, a genuine boat ride would be nice. Long ago, I mentioned that there was a boat in Nedaria's Landing that works just fine. You can stand on it, it moves along a path, just doesn't zone you. But, as speculated in many other posts, it wouldn't be awfully hard to reproduce the illusion. You'd need static zones is all - ones that do not 'go to sleep'. |
I've tried to get some boats working.. MY problem is that I do not know how to make them solid.
Please, can someone point me in the direction of ANY tutorial on how to make doors and objects solid? |
Again, I *think* the problem is, the boats were abandoned by SOE at one point during their expansion saga, and our clients have just remnants of what was there before. If you want to see what most you can get from boats, get my ax_classic DB and go to OOT, Iceclad (Iceclad boat works fine). Also, there are a few more places like BB, and FP. I almost had all of them more or less working as far as possible. Also, I posted my "client map files collection" at the Rathe Forums, so you can find where the boats dock and see how they move. There are a few places where you could make the boat run just as before because they are still solid (example, the boat from and to Overthere). But I chose to make something "quick" because I don't think players will really like a drug out ride in a boat. If the boats were all solid and I had a classic client, then I would get into it :)
The latest Expansions to Everquest have things like the BB boat solid and running again, but the boat is smaller and crappier looking. Quote:
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Except for the thorn of tides damnit! Will no one read what I say and go LOOK at how it's working? lol... jesus. |
I'll play with gender.
That still doesn't solve new doors added not being solid though. |
also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.
== sfisque |
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Immune to melee/magic?
There is also a bodytype: No Target I believe. Not sure if that's the solution though, because you could always target the boats in Live. |
Boats
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the boats are not objects there basicly NPC's that you can ride from my understanding of the Boat system you add a then as a NPC and then just assign them waypoints with the grid system. take a look here at mine. http://spacetrader.no-ip.info/eq/npc.php?id=84250 NPC :: Maidens Voyage Full name : Maidens Voyage Level : 50 Race : Ship Class : Warrior Main faction : Health points : 1444 Damages : 68 to 150 Attack speed : Normal (100%) Average melee damages : 185 per round When killed, this NPC drops : With a probability of 50% (multiplier : 1): Rusty Scythe, 2H Slashing, 25% (12.5% global) Rusty Scourge Knight Saber, Gems, 25% (12.5% global) Rusty Ulak, Martial, 25% (12.5% global) Bone Twisted Cloth Robe, Armor, 25% (12.5% global) With a probability of 5% (multiplier : 1): Bundle of Icicle Ivy, Combinable, 100% (5% global) This NPC spawns in : Firiona Vie firiona_265 : -4564 / 1320 / -143 Spawns all the 9 min 40 sec |
We have a server/client in development which support boats. :D
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- froglok |
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I have some old source that you might be interested in somewhere in my archives.. |
It is already up. Thanks though.
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Stories are always about “Journeys” and mmo’s should be the same imho. Just imagine how giving Gandalf group teleport would ruin the story.
It seems mmo’s have lost their way and have become obsessed with the “destination” – getting to the “action” as quickly as possible. The boats in EQ are a fabulous they give people time to interact or go get a coffee. They slow the pace down and take the pressure off advancing. I met new friends on boats, learnt things from other players. We saw our first Cyclops from the deck of a ship and did that inspire us to adventure? Rather than drop boats we should build on the idea with random encounters, ship wrecks, pirate attacks, sea monsters, sharks, treasure etc. The possibilities for adventure are endless. So please, make boats a priority. |
I beleave sony fixed the collision detection with boats in SoF ( Witch i think Trevis is working on atm).
Boats would be $$ to have again on the emulator =D |
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I'm BACK!
Hey,
College got chaotic so I haven't been doing anything EQ/EQemu related for literally 2 1/2 years but I'm back now. I've been browsing the forums about ships/boats again. (Ordering a copy of SoF, so I can't go online yet.) But have there been any developments with boats? I'm interested about collision detection still but was wondering the technical feasibility of having an instance/quest which you play as a boat and attack other boats, in an armada clashing scenario? I gather it won't be hard to get two dozen or so boats fighting one another based off faction standings, but is it possible to get people on them or controlling them? |
Here's a little info on boats from some step brothers I know.
http://www.youtube.com/watch?v=o8T095mFdW8 |
Wow, we've come a long way! Will Farrel and the guy from Tom Goes to the Mayor/Tim and Eric's Awesome Show solved the problem?
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Yeah, I couldn't help myself. :)
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Could someone please tell me the current status on ships and why they are such a problem? I just realized the raft in oasis isnt working at all and the boats in qeynos / freeport are warping badly.
Maybe we could work something out together to get them working. |
The old school EQ boats have not worked for a long time as far as you being able to properly walk on them and such due to a DX upgrade in EQ. They were replacd by NPC's at docks and such that you hail for your destination.
The rafts could be setup to work but by default without a quest file no they do not do anything. |
/cough thread necros!
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the alternative gender of race 73 ship, display some pre-beta viking boat which is very solid
however that thing is HUGE (size of icebreaker) and won't re-size - it simply doesn't fit into a qeynos harbor :) |
1. Where is the solidity of the models stored?
2. Can't we just import a custom model or edit the existing one or is there no editor for that? |
most likely somewhere in the Client.
repainting the boat, won't make it any more solid ;) |
The old boats used the old DX6 i think features when they updated to dx7 or 8 (one of those) it broke the old features that made the boats solid. on EQlive they went lazy and just introduced porters at the docks.
You can't really hack in that sorta thing as it a directX feature that is now gone. That's my understanding of it anyway. |
You could potentially hack the files to make the boat solid by rebuilding it to use the same methods as the iceclad / timerous boats which are still boats and still solid.
It's just a matter of how much reverse engineering and manual file editing you really want to do. I get the feeling it's probably not worth it though. |
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Anyway Raid Addicts has working Boats / Ships all designed by "Cripp" however right currently they aren't working exactly as they should. |
Yes, there were back but since Fippy Darkpaw TLP went live. Many players were getting stuck in OoT and/or boat were not operating as intended. So SoE just put the TL back in place last month. As of now, it's still a problem with boats.
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Live boats
The only problem with the boats on live is that SOE is too damn lazy to fix the pathing... the boat model they have is solid as a rock. and you can ride it all day if you want to keep swimming back to catch it... Taking it from Erudin for example gets you to the island just fine... but when the boat leaves the island on it's way back to Qeynos it runs through the zone wall and then warps back on path (without you).
When returning from Qeynos the boat works just fine as well... again until it leaves the dock at the island and promptly wails right through the island itself. The point about the "editing" the models that was made earlier is completely valid... we have solid character models shaped like boats that can be used. such as the "viking" ship that is used on p99. No one is talking about "painting" the boats there talking about re-building or rather updating the structure using something tried tested and true... like 3ds max. |
Is there a way to export the Sirens Bane boat model to see how it was built and textured, and then create a whole new boat from scratch in 3DsMax with the same layout and textures to replace the faulty one?
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http://usa.autodesk.com/3ds-max/trial/ I'm willing to give it a shot, if someone could give me instructions on how to export the Sirens Bane / Sea King ship model and textures. |
If you're comfortable using newer boats there's four that, as of last time I checked, work fine. In fact I believe they are the models Sony used to replace the old boats recently and I know they used them in TBS.
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