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-   -   Boats and SHips (https://www.eqemulator.org/forums/showthread.php?t=19883)

John Adams 08-30-2007 09:31 PM

I honestly cannot imagine a low population emulator without PoK. I am definitely one to long for the glory days, but without a few hundred folks around to carry my lazy ass around, gimme a port stone and book any day. :)

But, a genuine boat ride would be nice.

Long ago, I mentioned that there was a boat in Nedaria's Landing that works just fine. You can stand on it, it moves along a path, just doesn't zone you. But, as speculated in many other posts, it wouldn't be awfully hard to reproduce the illusion. You'd need static zones is all - ones that do not 'go to sleep'.

gernblan 08-30-2007 11:16 PM

I've tried to get some boats working.. MY problem is that I do not know how to make them solid.

Please, can someone point me in the direction of ANY tutorial on how to make doors and objects solid?

Angelox 08-31-2007 05:14 AM

Again, I *think* the problem is, the boats were abandoned by SOE at one point during their expansion saga, and our clients have just remnants of what was there before. If you want to see what most you can get from boats, get my ax_classic DB and go to OOT, Iceclad (Iceclad boat works fine). Also, there are a few more places like BB, and FP. I almost had all of them more or less working as far as possible. Also, I posted my "client map files collection" at the Rathe Forums, so you can find where the boats dock and see how they move. There are a few places where you could make the boat run just as before because they are still solid (example, the boat from and to Overthere). But I chose to make something "quick" because I don't think players will really like a drug out ride in a boat. If the boats were all solid and I had a classic client, then I would get into it :)

The latest Expansions to Everquest have things like the BB boat solid and running again, but the boat is smaller and crappier looking.

Quote:

Originally Posted by gernblan (Post 137695)
I've tried to get some boats working.. MY problem is that I do not know how to make them solid.


John Adams 08-31-2007 09:47 AM

Quote:

Originally Posted by gernblan (Post 137695)
Please, can someone point me in the direction of ANY tutorial on how to make doors and objects solid?

I read long ago it had something to do with Gender. Try messing with that. But it could also be exactly what Ax says... the current client (Titanium) may just not support them anymore.

Except for the thorn of tides damnit! Will no one read what I say and go LOOK at how it's working? lol... jesus.

gernblan 08-31-2007 12:08 PM

I'll play with gender.

That still doesn't solve new doors added not being solid though.

sfisque 08-31-2007 12:29 PM

also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.

== sfisque

John Adams 08-31-2007 04:28 PM

Quote:

Originally Posted by sfisque (Post 137731)
also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.

Haha, that just made me laugh out loud.

gernblan 09-02-2007 07:05 AM

Quote:

Originally Posted by sfisque (Post 137731)
also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.

== sfisque

How do you suggest I do this, please?

John Adams 09-02-2007 01:29 PM

Immune to melee/magic?

There is also a bodytype: No Target I believe. Not sure if that's the solution though, because you could always target the boats in Live.

sdabbs65 09-04-2007 04:39 AM

Boats
 
Quote:

Originally Posted by gernblan (Post 137728)
I'll play with gender.

That still doesn't solve new doors added not being solid though.

I never heard of a boat having a link to the doors.
the boats are not objects there basicly NPC's that you can ride from
my understanding of the Boat system you add a then as a NPC
and then just assign them waypoints with the grid system.
take a look here at mine.
http://spacetrader.no-ip.info/eq/npc.php?id=84250

NPC :: Maidens Voyage

Full name : Maidens Voyage
Level : 50
Race : Ship
Class : Warrior
Main faction :
Health points : 1444
Damages : 68 to 150
Attack speed : Normal (100%)
Average melee damages : 185 per round


When killed, this NPC drops :

With a probability of 50% (multiplier : 1):
Rusty Scythe, 2H Slashing, 25% (12.5% global)
Rusty Scourge Knight Saber, Gems, 25% (12.5% global)
Rusty Ulak, Martial, 25% (12.5% global)
Bone Twisted Cloth Robe, Armor, 25% (12.5% global)
With a probability of 5% (multiplier : 1):
Bundle of Icicle Ivy, Combinable, 100% (5% global)



This NPC spawns in :
Firiona Vie

firiona_265 : -4564 / 1320 / -143
Spawns all the 9 min 40 sec

Wizzel 09-04-2007 06:54 AM

We have a server/client in development which support boats. :D

sdabbs65 09-04-2007 07:44 AM

...
 
Quote:

Originally Posted by Wizzel (Post 138039)
We have a server/client in development which support boats. :D

Clarification whos we :)

Wizzel 09-04-2007 02:24 PM

Quote:

Originally Posted by sdabbs65 (Post 138042)
Clarification whos we :)

Myself, a programmer and someone working on a custom loginserver. :)

froglok23 09-04-2007 02:50 PM

Quote:

Originally Posted by sfisque (Post 137731)
also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.

== sfisque

LMFAO! That just sounds so funny LOL

- froglok

sdabbs65 09-04-2007 09:54 PM

...
 
Quote:

Originally Posted by Wizzel (Post 138059)
Myself, a programmer and someone working on a custom loginserver. :)

Good Luck ... I heard this story 500k times.
I have some old source that you might be interested in somewhere in my archives..

Wizzel 09-05-2007 03:54 AM

It is already up. Thanks though.

Nomax5 12-25-2008 11:13 PM

Stories are always about “Journeys” and mmo’s should be the same imho. Just imagine how giving Gandalf group teleport would ruin the story.

It seems mmo’s have lost their way and have become obsessed with the “destination” – getting to the “action” as quickly as possible.

The boats in EQ are a fabulous they give people time to interact or go get a coffee. They slow the pace down and take the pressure off advancing. I met new friends on boats, learnt things from other players.
We saw our first Cyclops from the deck of a ship and did that inspire us to adventure?

Rather than drop boats we should build on the idea with random encounters, ship wrecks, pirate attacks, sea monsters, sharks, treasure etc. The possibilities for adventure are endless.

So please, make boats a priority.

jenco420 12-26-2008 10:09 AM

I beleave sony fixed the collision detection with boats in SoF ( Witch i think Trevis is working on atm).

Boats would be $$ to have again on the emulator =D

Angelox 12-26-2008 10:33 AM

Quote:

Originally Posted by jenco420 (Post 161947)
I beleave sony fixed the collision detection with boats in SoF ( Witch i think Trevis is working on atm).

Boats would be $$ to have again on the emulator =D

Sony made a smaller boat that works with their newer clients. The original boats still don't work.

jenco420 12-26-2008 11:59 AM

Quote:

Originally Posted by Angelox (Post 161948)
Sony made a smaller boat that works with their newer clients. The original boats still don't work.

Well, damn my bad =/

mrkcmty3 05-26-2010 11:17 PM

I'm BACK!
 
Hey,

College got chaotic so I haven't been doing anything EQ/EQemu related for literally 2 1/2 years but I'm back now.

I've been browsing the forums about ships/boats again. (Ordering a copy of SoF, so I can't go online yet.) But have there been any developments with boats?

I'm interested about collision detection still but was wondering the technical feasibility of having an instance/quest which you play as a boat and attack other boats, in an armada clashing scenario?

I gather it won't be hard to get two dozen or so boats fighting one another based off faction standings, but is it possible to get people on them or controlling them?

joligario 05-27-2010 12:49 AM

Here's a little info on boats from some step brothers I know.

http://www.youtube.com/watch?v=o8T095mFdW8

mrkcmty3 05-27-2010 01:55 AM

Wow, we've come a long way! Will Farrel and the guy from Tom Goes to the Mayor/Tim and Eric's Awesome Show solved the problem?

joligario 05-27-2010 02:22 AM

Yeah, I couldn't help myself. :)

Zothen 05-17-2011 01:41 PM

Could someone please tell me the current status on ships and why they are such a problem? I just realized the raft in oasis isnt working at all and the boats in qeynos / freeport are warping badly.

Maybe we could work something out together to get them working.

image 05-17-2011 04:51 PM

The old school EQ boats have not worked for a long time as far as you being able to properly walk on them and such due to a DX upgrade in EQ. They were replacd by NPC's at docks and such that you hail for your destination.

The rafts could be setup to work but by default without a quest file no they do not do anything.

devn00b 05-17-2011 05:12 PM

/cough thread necros!

ChaosSlayerZ 05-17-2011 09:39 PM

the alternative gender of race 73 ship, display some pre-beta viking boat which is very solid
however that thing is HUGE (size of icebreaker) and won't re-size - it simply doesn't fit into a qeynos harbor :)

Zothen 05-18-2011 01:58 AM

1. Where is the solidity of the models stored?

2. Can't we just import a custom model or edit the existing one or is there no editor for that?

ChaosSlayerZ 05-18-2011 10:55 AM

most likely somewhere in the Client.
repainting the boat, won't make it any more solid ;)

devn00b 05-18-2011 12:28 PM

The old boats used the old DX6 i think features when they updated to dx7 or 8 (one of those) it broke the old features that made the boats solid. on EQlive they went lazy and just introduced porters at the docks.

You can't really hack in that sorta thing as it a directX feature that is now gone.

That's my understanding of it anyway.

KLS 05-18-2011 01:26 PM

You could potentially hack the files to make the boat solid by rebuilding it to use the same methods as the iceclad / timerous boats which are still boats and still solid.

It's just a matter of how much reverse engineering and manual file editing you really want to do. I get the feeling it's probably not worth it though.

KingMort 05-18-2011 03:34 PM

Quote:

All the servers ive played on knowone uses them,even Live dosent anymore.
Yes they are on Live, they are back , not sure how long they have been back but you can no longer just use a teleporter to get between you have to take the ship just like back in the day.

Anyway Raid Addicts has working Boats / Ships all designed by "Cripp" however right currently they aren't working exactly as they should.

Robregen 05-18-2011 03:43 PM

Yes, there were back but since Fippy Darkpaw TLP went live. Many players were getting stuck in OoT and/or boat were not operating as intended. So SoE just put the TL back in place last month. As of now, it's still a problem with boats.

BaobobMiller 08-26-2011 03:11 PM

Live boats
 
The only problem with the boats on live is that SOE is too damn lazy to fix the pathing... the boat model they have is solid as a rock. and you can ride it all day if you want to keep swimming back to catch it... Taking it from Erudin for example gets you to the island just fine... but when the boat leaves the island on it's way back to Qeynos it runs through the zone wall and then warps back on path (without you).

When returning from Qeynos the boat works just fine as well... again until it leaves the dock at the island and promptly wails right through the island itself.

The point about the "editing" the models that was made earlier is completely valid... we have solid character models shaped like boats that can be used. such as the "viking" ship that is used on p99.

No one is talking about "painting" the boats there talking about re-building or rather updating the structure using something tried tested and true... like 3ds max.

EQstarr 11-25-2011 06:24 PM

Is there a way to export the Sirens Bane boat model to see how it was built and textured, and then create a whole new boat from scratch in 3DsMax with the same layout and textures to replace the faulty one?

Secrets 11-26-2011 01:54 AM

Quote:

Originally Posted by EQstarr (Post 204851)
Is there a way to export the Sirens Bane boat model to see how it was built and textured, and then create a whole new boat from scratch in 3DsMax with the same layout and textures to replace the faulty one?

Probably, just no one's done it yet. It would require making the animations for the boat too, which no one has currently done.

EQstarr 11-26-2011 01:40 PM

Quote:

Originally Posted by Secrets (Post 204862)
Probably, just no one's done it yet. It would require making the animations for the boat too, which no one has currently done.

Well,there is a 30 day trial of 3dsmax here:

http://usa.autodesk.com/3ds-max/trial/

I'm willing to give it a shot, if someone could give me instructions on how to export the Sirens Bane / Sea King ship model and textures.

501st 11-26-2011 11:35 PM

If you're comfortable using newer boats there's four that, as of last time I checked, work fine. In fact I believe they are the models Sony used to replace the old boats recently and I know they used them in TBS.

Quote:

533-Boat-Non global-shi.eqg
550-Merchant Ship-Non global-b04.eqg
551-Pirate Ship-Non global-b05.eqg
552-Ghost Ship-Non global-b06.eqg
-Miku/Danyelle

EQstarr 01-09-2012 12:28 AM

Quote:

Originally Posted by 501st (Post 204880)
If you're comfortable using newer boats there's four that, as of last time I checked, work fine. In fact I believe they are the models Sony used to replace the old boats recently and I know they used them in TBS.



-Miku/Danyelle

I tried these in Qeynos, but all I got was a human model. I tried male, female, and neuter.


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