Wow! Thanks a lot Angelox. Your efforts are much appreciated. Going to give it a shot now. :)
Oh, I had a question as well. Which version of PEQ's database did you use? They have a new release from July 17th 2006 (Luclin RC1), and I'm not sure what they added or if you're using a much later release since the last release was back in March, iirc. Might want to double check theirs just in case - you might be doing work they've already done. Excluding LoY stuff, of course. :P |
Quote:
What they should be doing is posting data that can be sourced into what we have. I'd much rather find people willing to do what I'm doing. and with good comunication , together we can get a lot more done. |
Upgrade
I just sourced the pok.sql (posted by angelox) upgrade pulled from cavedudes db that installed all the doors , mobs ect. into pok. (by the way excellent job, worked great) Do you have a similar file for the LOY and POP zones? I would really appreciate it. I did find your website, but I couldnt figure out how to source the AX_TABLE into my peq database with the cavedude pok.sql > hope im making some sense.
I would like to say thanks to all of the people that make this happen as well. cavedude, angelox, fathernitwit and anyone I didnt mention. |
Quote:
Actually, I already had POK populated and working , and also had some additional stuff there like a zoner to nexus and some LoY transprotation. If you're working from a basic PEQ DB, you're probaly better off starting with my DB as a base (as it already uses the PEQ DB as its base). I add CaveDude stuff a little at a time, so I can fix the zones as I go, but haven't latelly becuase I've been working on the older zones. |
LOY and POP zones
Ah ok, I got a pretty decent start to a database atm, I tweaked the tutorial zone which had mobs all at the 0 0 0 location and then added the pok books and spawn , doors ect to pok. I sourced the pok_7.0 zip and it worked great. (almost too easy) just wondered if you had something so easy for the LOY zones. I guess I can try to pull them out of cavemans and try it that way. Thanks alot for the quick response. Great work.
|
Quote:
|
Optimize the database
When you say optimize the database. I was reading where the gaps in numbers cause for memory loss (dont quote me on this) or something to that effect. Would you suggest sourcing any new info in the open spaces? (example the spawn2 entries that jump from 5000 to 30000 with nothing in between) or does this not matter? Also is there only certain tables that this would effect? I was just wondering if say you had all of the mobs from one zone together in the database in sequence so to say almost like defragmenting a hard drive would this effect the memory usage. I have 1024 ram and dont have much issues at this time. But I would like to be building up the database with all intentions of doing it the most effective way. Guess im getting into a long story that should have been short. Any insight would be helpful. Thanks again for all your help.
|
Quote:
I explained how I optimzed my database here; http://www.eqemulator.net/forums/sho...455#post125455 and here; http://www.eqemulator.net/forums/sho...462#post125462 These are just examples of what you need to do - If you can understand what I did, you will have no problem optimizing your DB. |
I'm bumping this "historical" thread , mainly because I'm back to working on these zones.
I've started in Gunthak, and have most quests started , also have stuff like wheels, barrels etc. in place, merchants fixed. I'm about ready to post what I did, but first I want to complete at least one quest, which is the popular quest for the spell: Temperance. If I get time today, I'll finish up and post. If anyone has done/is doing Gunthak work, please say so, as it's pointless to have the same work done twice. |
Quote:
:) Would have to be insane to try to do the detail you do on some of them. |
Gunthak Update posted
Most quests started, and quest for spell:Temperance finished. Also fixed merchants. placed pottery wheels, and other objects.
Note: It appears quest_globals is broken , the nearest version EqEmu I could find where it works is version 0.7.0-856. Many of my quests use global values, Including the temperance-quest. I suggest you revert to 0.7.0-856, until the quest_globals problem can be solved. |
Degrading to version 0.7.0-856 was not such a good idea; items poof when you zone! I guess I just have to hope for a fix.
|
Quote:
|
Yeah, MySQL 5.0 shouldn't really be used anyway... 4.0 is still the best.
|
Update to quest_globals problem - I spent the morning narrowing this down.
I was wrong about 0.7.0-856 problem with quest_globals starts with this version; EQEmu-0.7.0-934 ==12/03/2006 FatherNitwit: Fixed a few issues related to quest global expiration. ========== If you use the one before; EQEmu-0.7.0-933, everything works fine. EDIT: The "poofing" bug in 0.7.0-856 , is un-related and fixed in 0.7.0-933 , the problem I'm talking about happens in all MySql versions. |
Database updated
Many updates and added quests to the LoY zones - also fixed some npcs, faction in these zones - Millius Darkwater (temperance quest) actually is involved in three quests that span through two LoY zones. They are all completed and working with this update.
|
All times are GMT -4. The time now is 04:28 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.