stupid no edit button.......ok here is the folders i have in the initial unzip
help resources files not in folder db everquest (icon) grid_editor npc_loot_editor readme spawn_editor tradeskill_recipes from what ive read this is correct. now in the folders i have the following. help folder is 3.23 megs and shows 10 html files and one internal folder named graphics. other folder in top of this directory is resources. folder shows 18.4 megs in size with 70 items and one folder named images inside. ive registered the ocx files and i can use the npc_loot_editor but thr tradeskill thing still crashes after loading all recipes. dont know if this is known bug....and spawn editor still gives me a runtime 53 error.....if im missing something then i apologize for bugging ya but everything seems as if its been done right something i hadnt noticed before since i never used it....the grid editor also is showing a runtime error 53.....to be clear i also downloaded this file to a diff hard drive then before...tonight from website. and used winzip to make this work. registered the ocx and set up the db config the same as before. host=localhost user=********* password=********** database=peq everquest_folder=e:\Everquest quest_folder=e:\EQEmu\quests //everquest_folder this is for music during runtime. Leaving this to a dummy folder or Not adding this will not load music //for example - everquest_folder=null now...hope this helps somehow. any suggestions at all would make me a very happy dev many thanks in advance for your time and effort in this project i love these tools and they have honestly made my work a thousand times easier |
George, could you please unify all your tools into a single download, install and configuration file so that everything in all nice and happy in 1 directory out of the box.
All these multiple bat files that need to be run, multiple .INI files to updates, etc, are just plain tedious to deal with. Thanks. |
warsonofrage,
It sounds like you probably didn't download the myODBC drivers from GeorgeS' website. Make sure you download and install those. That sounds like the only thing you haven't mentioned yet. |
redownloaded and tried to install but can confirm the drivers are already installed.
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I think it was a bad zip file. I remade the file and now it should work.
Sorry for the confusion. GeorgeS |
no worries man i cant wait to dl it
doing so now :) thanks again btw this stuff is awesome |
Hello, I wanted to try your tools but all the download links on the web page do not work.
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Try then now. Changed some left over link to the correct ones
GeorgeS |
Thanks GeorgeS, I have downloaded the tools now and isntalled.
Unfortunatly they dont seem to work with my configuration, I have edited the db.ini with the correct information which allow me to run both the server and another tool I downloaded (EQemu database editor) but for some reason i am gettin errors, some open with check your db.ini or myodbc drivers but they are intalled version 5.1. The connect tool also fail but the same info work with mysql admin to connect and with the server iteself, so it seems there is a problem with my setup and the version of your tool? And on some i get an error 91 run time error object variable or with block variable not set. I am using win xp sp3 mysql server 5.0.67 with PEQ database and the last version of the Emu server. Any help would be very appreciated. |
And on some (spawn editor and grid editor) i get an error 91 run time error object variable or with block variable not set , while the npc lot edit open and then also give the same db error and another error if i click past this: missing isbot field please add the SQL to create the bot first. and on the graphical window it say Running DBversion: unknown.
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If the cursory check connection program does not work, then it's the ODBC drivers no doubt. Use the ones from my site and only those will work
Next, make sure you're using ip=127.0.0.1 on local machine. GeorgeS |
This program works for me, but I'm having trouble figuring out how to use it. If anyone feels like writing a simple guide or instructions on how to create an npc from an existing one or from scratch I would greatly appreciate it.
If it can be done using this tool only great, but if i have to use some query's as well, that is fine too. |
Let me say I know how to add an npc using the database by adding records to npc_types, spawn2, spawngroup, and spawnentry.
I'm confused on what to do with this program, though. |
The core of the program is basically to add loot/modify loot, add/kill/modify NPCs. Other functions exists as add-ons - I would like to have a help made, but I'm a bit lazy at making one.
GeorgeS |
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