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-   -   Anniversary Edition Support (https://www.eqemulator.org/forums/showthread.php?t=23225)

Sirhottie 08-11-2007 02:36 PM

Quote:

Originally Posted by michaelbartman (Post 136806)
Read 2 post up:

"you still can't create new characters"

...

Lol, thanks.. I guess I didn't see that..

Sirhottie 08-11-2007 02:44 PM

Quote:

Originally Posted by CrabClaw (Post 136516)
UPDATE: (Bah no edit post button. So sorry.)

I got the 1025 EQEmu update and I can zone in with AE and such so I guess progress on the packets is ratcheting along. The player models are all wrong, you still can't create new characters, and the scaling of some of the game objects is weird, among a bunch of other things. But en-heartening progress though.

So does this mean i could log onto a friends account and log in without my client crashing???

CrabClaw 08-11-2007 07:18 PM

No AE is still flaky even with the newest version v1029.

uncommon 08-12-2007 12:56 AM

As we can zone in now, i found some new zones. Bellow are the IDs, names and a "safe spot" around the zone. Never seens these zones on live so it's certainly not the zone-in or what but it will allow you to run around just to see how they look like.
Code:

PoR i guess

ID        Name                                            X        Y        Z

369 : arcstone                                                0        0        550
370 : relic                                                0        0        -250
371 : skylance                                                0        0        0
372 : the devastation                                        650        650        0
373 : the seething wall                                160        160        30
374 : sverag, stronghold of rage                        500        120        0
375 : razorthorn, tower of sullon zek                        0        0        0
376 : ruins of takish-hiz                                500        0        50
377 : the root of ro                                        0        0        0
378 : the elddar forest                                        0        0        220
379 : tunare's shrine                                        0        0        0
380 : theater of blood                                        1000        1000        350
381 : deathknell, tower of dissonance                        0        0        -500 & 0        0        -630
382 : east freeport (ugly revamped version)                0        0        10
383 : west freeport                                        0        0        -60
384 : freeport sewers                                        0        0        -30
385 : academy of arcane science        (uh, freeport ?)        0        200        0
386 : temple of marr (ok that one looks cool)                0        0        10
387 : freeport militia house (... looks useless)        -10        -30        -30
388 : arena ( ?)                                        0        0        0
389 : city hall        (part of freeport ?)                        0        0        0
390 : theater                                                0        0        0
391 : hall of truth                                        -300        1060        -130
392 : north ro                                                ?        ?        ?
393 : south ro                                                -300        300        0


TSS it seems

394 : crescent reach                                        0        0        0
395 : blightfire moors                                        -200        -10        80
396 : stone hive                                        0        0        -50
397 : goru`kar mesa                                        0        0        0
398 : blackfeather roost                                0        0        -40
399 : the steppes                                        300        0        130
400 : icefall glacier                                        300        50        80
401 : valdeholm                                                300        50        0
402 : frostrypt, throne of the shade king                0        0        0
403 : sunderock springs                                        0        0        300
404 : vergalid mines                                        0        0        0
405 : direwind cliffs                                        0        0        0
406 : Ashengate, reliquary of the scale                        0        0        0
407 : Highpass hold (omg :/)                                -90        -80        -20
408 : Commonlands (... )                                0        0        20
409 : Revamped OoT it seems, but crash on zone in       
410 : Kithicor wtf, crash too                               
411 : Befallen ?!, crash too
412 : Highkeep revamped i guess, crash too
413 : Innothule swamp ?!, crash..
414 : Toxxulia, revamped                                0        0        70       
415 : Misty thicket ?!, crash.....


TBS looks so

416 : Katta Castrum                                        0        0        -100
417 : thalassius, the coral keep                        0        0        20
418 : jewel of atiiki                                        0        0        -100       
419 : Zhisza, the shissar sanctuary (cool, shissar!!)        600        600        300
420 : Silyssar, new chelsith                                0        0        0
421 : solteris, the throne of ro                        0        0        0
422 : barren coast                                        0        0        20
423 : the buried sea                                        500        500        350
424 : jardel's hook                                        ?        ?        ?
425 : Monkey rock                                        ?        ?        ?
426 : suncrest isle                                        ?        ?        ?
427 : Deadbone reef                                        ?        ?        ?

Then i had to go, i'll look for the next one later.
Some of these zones looks really cool, especially number 381, best looking zone i've seen since ntov.
As for the zone crashing on zone-in. EQ logs says it can't find the zone files so i guess soe reserved these IDs for future revamp ? Btw to me freeport revamp is horrible... i can't get why they did so many zones just for ONE city, some looks cool, but some looks really useless (militia house for example).
Later i'll try to get the missing zones and make a clean sql of these.

CrabClaw 08-12-2007 05:44 AM

Nice thank you. :)

I did like the new Freeport harbor and main gate, much more EQ2-ish and less Duke Nukem-y, but yes, a bunch of the town is a little haphazard. I also like the Desert of Ro re-do as well.

I wished they wouldn't have wasted their time on buffing such an old game though, I feel the effort would have better been spent rolled into a new game. Sort of an 'EQ the early days' much like EQ for the PS2 was.

uncommon 08-12-2007 06:37 AM

We're gonna derail this thread but yeah i agree, why would you want to revamp a zone like misty for example (i've seen on eq website they did it on live) when i guess there's hardly what... a handfull of player zoning there every other day on most server, and they are probably not new players coming there to level. Such a waste of time...

John Adams 08-12-2007 07:34 AM

Their attempts to 'revamp' are likely to bring newer graphics to their otherwise ancient engine... since there are so many more pretty games out there. People not obsessed with the poly-headed dragons of EQ do not understand, and turn their nose up at the game.

I'm honestly surprised anyone new to MMOs would give Everquest a try, with WoW right there more capable on older machines and 100x better gfx (though a little Disney, imo). Shrug... I love EQ gfx, no matter how old they are. It's all about the nostalgia for me.

gernblan 08-12-2007 08:02 AM

Well, I just hate it when they only do a few here and there. Like having lavastorm and nekrulos be new but surrounded by the old zones just makes them look like what they are: bolted on and half-a$$.

IF they want to revamp zones, then revamp all of them in that expansion.

If they want to stay more modern (and some zones NEED it... WOW they look like crap by today's standards.. been to Kerra isle lately (for example)? But if they do it, they should do it with the continuity of the world in mind.

Old zone -> new zone -> old zone -> old zone -> new zone (etc.)

gives me whiplash ;)

Do the whole expansion or don't do it at all.

And to keep this thread on topic, or at least provide a feeble attempt to guide it back on... heh... got my copy of Anniversary Edition in the mail today. Think I may install it and see what one can zone into already. And thanks for making that list (so far)! If I discover anything I'll post here so that it will help the SQL along...

gernblan 08-12-2007 08:06 AM

Well there are two types of mmo player, those who think mmos are a video game and those tho think mmos are an RPG. I think EQ still could have a lot of appeal to the latter, regardless of the graphics.

EQ1 does have something the other games do not: outrageous amounts of content. No other game comes close in sheer world size, taken as a whole.

uncommon 08-12-2007 08:32 AM

Quote:

Originally Posted by gernblan (Post 136894)
If they want to stay more modern (and some zones NEED it... WOW they look like crap by today's standards.. been to Kerra isle lately (for example)? But if they do it, they should do it with the continuity of the world in mind.

Haha guess what ? The new tox zone does include Kerra ridge. ;) Found that out while exploring these new zones... doh.

And you can zone into every single zone listed... except the few listed as crashing on zone-in.

uncommon 08-12-2007 09:47 AM

Last zones i found.. looks like that's all.

Code:

428 : Blacksail Folly                                        ?        ?        ?
429 : maiden's grave                                        ?        ?        ?
430 : redfeather isle                                        ?        ?        ?
431 : the open sea                                        0        -100    100
432 : the open sea (ok...)                                0        -80        50
433 : the open sea (lol ?)                                -100        80        50
434 : the open sea....                                        0        0        50
435 : the open sea                                        0        -80        50

Can someone who played that expansion explain me why there's 5 zones with just 2 ships in the middle of nothing ?! Cause these are indeed 5 different zones, ships never looks the same.

CrabClaw 08-12-2007 05:57 PM

Isn't that the Burning Sea zones for the ship v. ship adventures? Not 100% sure.

inkubus 08-13-2007 12:11 AM

The best two things about TBS is the new katta model and air elementals. They look really good!

techguy84 08-15-2007 06:43 AM

I am somewhat of a visual buff myself. My biggest beef is not PC and NPC models, but the zones themselves. I load up emu and zone into NQeynos and I just get disgusted by the ground texurtes of the older zones. Its just those that drive me away as I feel like im walking on a watered down painting smeared to hell and back. I think that EQ could hold alot of promise with a major graphical overhaul, but I dont think the engine is going to support alot of nice features. I know though that it could handle higher res textures, and that alone would make for a super significate improvment. At least for me.

wayneg 08-19-2007 07:00 AM

EQ AE is available in the store where I live, but I couldn't wait so purchased Titanium on ebay yesterday. Woohoo ! Looking forward to checking it out this coming week.

aneriel 08-27-2007 03:21 AM

After many hours I actually got anniversay edition to work. Only problem was all NPCs and Character models were black. The fix for this was the Titanium rendereffects folder. Other than that I was able to play. If anyone has AE and is wanting to play PM me and i'll help you out anyway I can.

CrabClaw 08-27-2007 05:53 AM

Aneriel I think the issue is getting the right opcodes for the patch_Anniversary.conf file so the Emu will communicate with the client without touching the client. I would rather go that route as I do have a working install of T-Ed. already.

((Anyone find the new loading screen ugly? FV looks high, eeesh...))

aneriel 08-27-2007 08:16 AM

My post is really targeted at those without T-Ed, or those that had to order it and couldn't wait until it got in to play.

I ended up buying AE because no one locally had titanium and I *had* to play some classic eq right then (i hate waiting on things). Didn't order Titanium until I figured out i had to have the rendereffects folder to get everything working perfectly.

In the end you want T-Ed installed to play, but if you already bought AE and are impatient like me, there is a work around to get you going until you can get T-Ed up and going.

cubber 09-10-2007 02:35 AM

Any new news on Anniversary Edition support? Is it working or close?

Dargon 09-21-2007 04:39 PM

Any new info on Anniversary support?


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